Up in the Eig Mountains, at the whitehand camp. There is a boss called Diabolist Aino, she’s level 54. She will spawn 4 “minions,” but they are not labeled minions. You receive full xp from them. Don’t attack the boss, let her live, as your group will easily heal her damage.
Every time you kill the 4 “minions”, they respawn and you get endless waves of exp. In a group, you should be able to level every hour, till they no longer give xp.
Coords are 945,764
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Today’s the end of the Hallow’s End event. Hopefully you got whatever achievements, quests, or items you were seeking. Perhaps you went through and got the gold/xp out of all the candy buckets. Or ran the Heroic Headless Horseman event, countless times. If you’re reading this, before it ends, then get on your arse’s and get something done.
So far, I have the Sword, the Sinister Squashling (pet), and the helmet (3 armor o.O), plus countless wands. I think the sword is the most cool things, simply because you can send 6 Sinister Squashlings to burn your enemies. Though I was dissapointed that the stats hadn’t gone up from last year.
Did anyone get the mount? Of all the items, that’s the one I still haven’t gotten that I would love to have. If you got it, please share a screenshot.
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Blade’s Edge Arena

Blade’s Edge Arena is notoriously known for being the worst arena ever created. This arena is the largest arena currently in the game and is the easiest to kite other players in. This arena has two levels, the bottom floor and a raised bridge above the bottom floor with two ramps leading up to it. There are two pillars connected to this ramp going across with thin ropes, that players can run across. These pillars are within jumping range, making running across the rope optional.
The bottom of the pillars are generally used for kiting other players around. They also make excellent places for players to run over to and start to drink. Due to Blade’s Edge’s size, and layout this arena can be a real pain in the ass. If someone, expecially a druid knows how to kite and get away from people. The most important thing to keep in mind in this arena is use the terrain to your advantage!!
A quick run down of everything, One is where you will start. The side you can start on is random but both sides are exactly identicle to one another. So if you start out north, south won’t get a advantage. There are two ways of approach in this Arena, straight under the bottom or right across the top. Usually teams that rush through the bottom are teams that don’t want to let you think of a strategy and don’t have a perfect one of their own.
Most teams usually run up the ramp and dick around at the top, forming a strategy, then rush. Make sure your team has a strategy made if the enemies decide to rush, this will allow you to be prepaired for anything.
Terrain
Pillar: This is the most noteable landmark for Blade’s Edge arena, The pillar is essentially what the arena is made around. There is a rope connecting the pillar to the central platform making it easy for players to run across. The pillar is also within jumping range, meaning the more skilled players can jump across. Really if you think about it the rope is essentially there to allow pets easy access to players on the pillar.
The ramp in Blade’s Edge is used to gain access to the upper crosswalk, which spreads across the whole arena. On the very right hand side of this picture is one of the best hiding spots for players that plan to run away and drink up. For a better explination of the location. If you’re under the center crosswalk looking at the ramp, the location is in between the pillar and the wall.
This next noteable location is the pit in the center. The reason this pit is worth mentioning is for what it looks like it does, but doesn’t do. When in this pit you will not be out of another players line of site, nor will you gain an advantage in anyway. The only perks to this pit are the four pillars that are on each side of it. These pillars can be used to kit other players around and easily Line of Site anyone on the opposite side.

This is the top of the pillar. The reason I’m showing you is so you can see the rope and so I can explain something. Near the edge of the pillar, people below you are in your line of site. If you stand in the middle of the pillar, anyone near the pillar is out of your LoS. This is both good and bad depending on how you want it to work. If you’re on the edge of the pillar closest to the center of the arena you will be able to heal anyone who is roughly half way under.
Tip #1: Under the ramps there are very small sections you can hide to drink. See above for more information.
Tip #2: The stealth detection crystals in this arena are located on top of the pillars.
Tip #3: The pit in the center of the arena will NOT break any form of line of site.
Written by Almar
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Champions Online: Inifinite Resources
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In Aion, there are six different crafting skills: Alchemy, Armorsmithing, Cooking, Handicrafting, Sewing, and Weaponsmithing. In order to learn a craft, you must find that craft’s expert from your race’s major city and pay ~3,500 Kinah.
The following table might help you choose a crafting profession depending on your class:
| Icon | Name | Description |
| Cooking | Make food or beverages that give buffs and purify contaminated materials. * Recommended Class: All |
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| Handicrafting | Make precious metals, wooden weapons and small parts. * Recommended Class: Ranger and Chanter |
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| Weapon Smith | Make matel weapons * Recommended Class: Warrior series and Scout series |
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| Armor Smith | Make metal armors, helmets and shields * Recommended Class: Warrior series and Priest series |
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| Sewing | Make cloth armor and leather armor * Recommended Class: Scout series, Mage series and Priest series |
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| Alchemy | Make potions, magical weapons and items can upgrade the equipments * Recommended Class: All |
The following are the two gathering skills:
| Icon | Name | Description |
| Extract Vitality | Extracting various vitality on the earth – herb, meat, wood, ore and so on | |
| Extract Aether | Extract the Aether floating in the sky to get the Aether crystals |

For Asmodians, go to the Temple of Artisans in Pandaemonium and find:
- Alchemy: Honir
- Armorsmithing: Kinterun
- Cooking: Lainita
- Handicrafting: Lanse
- Sewing: Zyakia
- Weaponsmithing: Rogi
For Elyos, go to the Artisans’ Hall in Sanctum and find:
- Alchemy: Diana
- Armorsmithing: Vulcanus
- Cooking: Hestia
- Handicrafting: Utsida
- Sewing: Daphnis
- Weaponsmithing: Anteros
Each character can learn every craft and reach a skill of 399; however each character can only become a master at two crafts.
The Basics

Now that you have learned a craft, there are a few important guidelines to follow. The first is accessing your craft window. To do this, open up your Skills window and select the Crafting tab, then Right-Click on your craft to bring up its window. At the top of the window, under the name of the craft, is your experience bar. If you just learned it, it will say ‘1/99′. As you get closer to 99, just like gaining regular experience, the bar will fill up. However, when you max out at 99, you will need to return to your craft’s expert (the names listed above) and pay to learn the next level.
The following are the prices to pay.
- Lesser = ~3,500 Kinah
- Regular = ~17,000 Kinah
- Greater = ~115,000 Kinah
- Expert = ~460,000 Kinah
- Master = ~1,500,000 Kinah?
When you pay the price above to learn the next level, you will gain 1 skill point. For example, if you are at 99 and pay ~17,000 Kinah to become a Regular crafter, your skill will become 100.The large area below the experience bar in the crafting window is the list of your recipes. They are organized by category and you can hide or show each category by clicking the box to the left of the category name. When you accept a Work Order, they will automatically be the first category.
The two boxes on the right side, called Product and Required Materials, are just that. When you click a specific recipe, the end result will appear in the Product box and the required materials to make that recipe will appear in the Required Materials box.On the bottom right of the window are two buttons and a box in-between them. The right button is to craft the number in the box of the currently selected recipe. The left button is craft all, which places the maximum number you can craft of the currently selected recipe into that box.
When you are actually crafting, the success or fail rate is dependent on your skill compared to the recipe and chance. If your skill is equal to that of the recipe’s level, your chance of failing is around 33%. If your skill is 3 points higher than that of the recipe’s level, your chance of failing is around 15%. If your skill is between 5 and 10 points higher, your chance of failing is minimal. Once you are above 10, your chance of failing is incredibly low. Once the recipe turns grey, your chance of failing is 0.
Lastly, as you level up, visit the same merchant as you do for supplies to purchase some of your craft’s recipes. The rest of the recipes can be obtained through quests or are dropped.
Actually Crafting
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| Handicrafting | Alchemy | Armorsmithing |
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| Sewing | Cooking | Weapon Smith |
If you just started a craft, go to your craft’s expert and accept the work order for ‘1P’ (stands for a skill level of 1 point) by clicking ‘Craft Request’. Now, find a workstation and Right-Click it to bring up your craft window. Select the recipe for the work order. Since the quest requires that you make 3 Gritty Clams, change the ‘1′ to a ‘3′ in the box and then hit the craft button. As you’re crafting, each time you fail, hit the > arrow to increase the amount you need to craft to fulfill the quest.
Once you are done, return to your craft’s expert and turn in the work order. Continue this process until you are at a skill of 10 and can receive your first real work order. When you accept the quest for the work order for ‘10P’, open your craft window and select the recipe for the work order you just accepted. Now look at the required materials.
As a general rule, multiple each material by however many finished products you need to complete the quest (if you have the work order for 10P, this number is 6), and then multiple that by a factor of 6 (that is around the least amount of attempts you can possibly do to raise your skill to the point where you can accept the next work order). Once you have calculated how many materials you will need, visit the merchant, who is also inside of the crafting room, and purchase those materials. As your skill becomes higher, it will require more than 6 work orders to raise your skill level by 10.
As a general rule, I usually purchase one extra the amount of work orders I think will raise my skill level by 10 since there are usually failures at the beginning. If you purchase exactly the right amount and fail just once, you won’t be able to finish your last work order and will have to buy more materials. However, purchasing one extra will give you the cushion to fail up to 6 times (more at higher skill levels).
If you need clarification on this, let’s take a look at an example. If you just learned Cooking, you would accept the work order for ‘Salted Pujery Supply 10P’. Open your craft window and select the recipe for ‘Salted Pujery’. The required materials are your given materials and 1 Salt. Now, the required amount of finished products for the quest is 6. Thus, multiple 1 Salt by 6, which is 6 Salts. Now, you need a skill of 20 to obtain the next work order, so multiple the 6 Salts by 7 (6 and 1 spare), which is 42 Salts. Now, visit the merchant and purchase 42 Salts.
The next part is a trick that you will love. Position yourself between your craft’s expert and the closest workstation. Then put yourself as far away from the workstation as possible, but still able to craft. You should be exactly in the middle between the workstation and your craft’s expert. As you finish each work order, simply Right-Click your craft’s expert, turn in the work order, accept the new one, chance the number from ‘1′ to ‘6′, then hit the craft button. You won’t even have to move! This can save massive amounts of time if you plan on crafting for a long time.
Now that you know the basics of crafting and how to craft work orders to raise your skill, the next part of the guide will go into detail of the benefits of each craft.
Detailed Overview of Crafts
This section is aimed at providing you what each craft can make, how difficult or expensive it is to craft, and who the craft itself is good for.
Alchemy
Alchemy is used for creating potions, scrolls, Manastones, orbs, and spellbooks. Other than orbs and spellbooks, all of the creations are considered commodities. Thus, they are not very difficult to craft and are not sold for a lot of Kinah. At all times, you can find lots of potions, scrolls, and Manastones through a Trade Broker. Furthermore, the materials required for crafting these items can be easily found as well. The main perks of Alchemy are having access to your own potions, scrolls, and Manastones (something we all use frequently and may not want to have to buy) and to create orbs and spellbooks if you are of the Mage class. I would not suggest picking Alchemy to simply craft orbs and spellbooks to sell, as there are better crafts for that.
I strongly suggest picking up Alchemy if you are of the Mage class, and simply suggest it for those who gather lots of herbs and want to use them for something. One negative for being an Alchemist is that it requires lots of inventory/bank space. There are lots of various materials (lots of herbs, basic materials, and Manastones) required to craft everything, which can fill up inventories fast.
Armorsmithing
Armorsmithing is used for creating shields, chain helmets, plate helmets, chain armor, and plate armor. Armorsmithing is very useful to have if you are of the Priest or Warrior classes, as you can fill 6 or 7 inventory slots with high quality crafted gear, making a big difference in your character’s statistics. Armorsmithing really only requires Aether, ore, and Kinah. If you are like me and want a full set of the best possible gear, you will spend 5 hours gathering hundreds of ore and Aether to craft 5 of one item in order to get a ‘proc’ out of it. This not only is a huge time sink, but it also becomes very expensive, as turning raw ore into usable ingots is very expensive. And if you do not ‘proc’, the failed item is barely worth as much as you spent on it.
However, it is very nice to be able to have a full set of great gear every 5 levels. Basically, if you are a Priest or Warrior, I’d suggest picking up Armorsmithing; even the basic recipes craft decent gear. If you get ‘proc’s, all the better. As far as using it to make money, it simply requires too much time to be of any real value, but occasionally you will have an extra ‘proc’d item that will sell for a lot.
Cooking
Cooking is only used for creating food. This, more or less, is used for temporarily boosting certain statistics. It is fairly inexpensive to cook and I would suggest it to anyone who uses food on a regular basis. However, there is little money to be made from it if you include the time it takes to gather and cook. Also, you can simply purchase food off of the Trade Broker or from a merchant with near the same benefits for a reasonably cheap price. If you plan on consuming lots of food, as in never being without a buff, then I’d suggest it. However, if you only plan on using food for groups or hard areas, I wouldn’t suggest spending the time raising it up.
Handicrafting
Handicrafting is used for creating rings, earrings, necklaces, glasses (head slot), bows, and staffs. Handicrafting is both expensive and time consuming to craft, but also the best craft for making money. For jewelry, gems are the primary material. It is fairly uncommon throughout areas and can only be gathered once per node, unlike everything else that can be gathered 3 times. This increases the amount of time required to gather lots of materials for attempts. Also, it is pretty much required to ‘proc’ on the initial recipe to make anything of value, both to you or to someone else. Once you do proc, you can then use that for an even better recipe, which also has a chance to ‘proc’. Even if the second recipe doesn’t ‘proc’, you will still have a very valuable item to use or sell. If it does ‘proc’, the value triples.
Overall, Handicrafting is the best craft for making money. You can spend 2 hours gathering and create a few valuable pieces of jewelry that will sell for lots of money, let alone, good rings, earrings, and necklaces are hard to find other than from Handicrafting. If you choose Handicrafting as your main or secondary craft, you will not be disappointed. I would highly suggest Handicrafting for Rangers and Chanters, but really for anyone who is willing to craft, period, as it is very rewarding.
Sewing
Sewing is used for creating belts, cloth helmets, leather helmets, cloth armor, and leather armor. As the same for Armorsmithing, this craft is mainly designed to be used by the other two classes: Scouts and Mages. There is not a big market for making money from this craft and it is just as time consuming and costly as Armorsmithing. If you are a Scout or Mage, I would highly suggest using this craft, even if you do not want to invest the time to create full sets of ‘proc’d gear; as the basics are still useful. And the occasional extra ‘proc’d piece will sell for a pretty penny.
Weaponsmithing
Weaponsmithing is used for creating daggers, swords, maces, greatswords, and polearms. Weaponsmithing is both costly and time consuming to create, but fairly rewarding. If you are a class that uses any of the above weapons, I definitely suggest picking up this craft. However, you can go without it and purchase similar items from the Trade Broker for similar prices. For instance, if a 100 damage sword can be crafted for roughly 100,000 Kinah in materials and failed attempts, then there’s probably a 90 damage sword for sale through the Trade Broker at 90,000 Kinah.
The real benefit from Weaponsmithing is gathering lots of materials and attempting to get as many ‘proc’s as possible and then selling the ones you don’t use. Weaponsmithing works similar to Handicrafting where you need to ‘proc’ the regular recipe in order to use in another recipe and then ‘proc’ that to get the best result. Even if the second fails, you still will have a valuable item. If it succeeds, you will have a very valuable item. The best results can fetch prices in the millions, which is attractive at any level.
Overall, Weaponsmithing is not a bad craft for any class that uses the weapons listed above, but I definitely suggest it for Templars, Gladiators, and Assassins.
After reading this guide, you should have a good idea of how Aion’s crafting system works and the basics of each specific craft.
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When someone does a search for an item on the trader, it will give a page of results. For example, do a search for Beguiler Blood and it will show various amounts from different sellers.
If you don’t like the competition and want to own the market on Beguiler Blood, break up all your stacks and sell them individually 1 at a time. This way when someone does a search, only yours will show up (assuming you have that many to sell). The benefit to this, is that you can now list your prices higher then the competition, and the competition won’t be competition any more. People can still use the advance search feature to find other sellers, but you would be surprised how many people won’t to do this.
It’s also handy if you have an alt with a bank guild just to use as extra storage if you plan to flood the market with something. This way, you can save up on a certain item, to where you will be able to flood the market.
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In recent months, just about every site, has told you to drop skinning and get mining. Overall, this is a great tip! But now, we have a hole left in the market, where skinning used to be. This means that skinning is the new mining… at least for some. If you want to make a bit of gold, start farming skinning, and sell what you get on the AH.
Tip: Sell out those Arctic fur’s you’ve been stashing for a later date. They are hitting an all time high. Once the next big patch hits, those same Arctic Furs will have a sharp decrease in price. This will happen, as they are introducing exchange rates for Heavy Borean Leather. So the price will lower and equalize to the price of 10x Heavy Borean Leathers.
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I am a strong supporter of Zygor’s Horde and Alliance guides. Using them alongside Carbonite addon, has always been a wonder to me, but allowed me to level much quicker then just using Carbonite or QuestHelper. On average, I can level 1-2 level s a day, even from level 70-80, using this guide. In fact, it’s the only guide I link to on this site, that I recommend people buy, because I use it myself.
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This is also a realistic execution plan. If you look at the DPS of the 2 assassins in the video, they are achievable.
As for drop chance, you have a chance to get the gold drops but everything depends on your luck. I am not certain about the drop rate but with this speed, you can probably have your weapons pretty quick.
The gold weapons bind on roll. Just NPC anything you can’t use. NPC’s buy them for a million kinahs.
You need to be at least level 34 for this, but I recommend that you be at least 37 (42 max or the boss won’t drop anything)
Preparation:
Buy some Abyss HP Pots with AP and some large HP Pots. Buy some movement speed buff scrolls or +critical attack food if you want (optional).
Group up with 1 or 2 other assassins. Go with someone with pretty similar DPS to reverse aggro easily. Meet up and enter Fire temple (asmos) or Kyola temple (elyos). You need to finish a quest to enter this instance.
In instance:
Turn on Bloodlust I (speed buff).
Turn on Hide II
Glide until you reach a mob-free spot
Wait for Hide II CD to finish.
Consume Mana pot to replenish Mana
Turn on Hide II
Proceed towards the boss’s hideout.
Kill 1 mob near boss.
Lure boss to spot using bow.
Assassin A aggro and splash DPS at Boss
Assassin A prepare to use Abyss Pot and HP Pot. This will allow you to tank a few hits.
Assassin B go to back of boss, stun, buff, backstab, surprise attack, dp skill.
Assassin B will reverse the aggro if done right.
Assassin B prepare to pot. (Kromedes gives crazy damage)
Now the aggro in on B after all that crazy damage.
Assassin A go to back of boss, buff backstab surprise attack, dp skill, repeat what player B did.
- If there is a Assassin C, this will be faster but you have 1 more person to split the loot.
Finished!
If you get a golden staff/orb/spellbook/mace/spear, sorry you can’t trade them.. They bind on roll! But good news is that you can NPC them for 1 million kinah. That’s quite a bit of money.
Now, there is a 30 minute lock down on re-entering the dungeon.
You can go gather some aether nearby. There is lots of aether in this place, or you can set up a store and sell some stuff outside the dungeon.
This process takes about 2 minutes.
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You will receive a quest called [Group] Three Keys when you reach a certain level. This quest is the quest required to be completed in order to gain access to the Fire Temple. The first thing you will need to do for this quest is speak to Anund who is located in the Morheim Ice Fortress.

After you refresh your quest at Anund you will want to talk to the Flight Transporter and fly south to Alsig Village. From Alsig Village you will want to head northwest to the Arkanis Sky Temple.

Once you get close enough to the Sky Temple you will notice you will have to fly to your quest NPC. He isn’t too far away from where you have to fly.

Talk to Bulagan again to refresh your quest. Now is where you will need a group to complete the next part. Find a group of friends and head to the Water Entrance of the Sky Temple of Arkanis. The Water Entrance can be found due north of Bulagan.
Once you’re inside you will watch a quick cinematic explaining to you what you need to do. Inside the Water Room you will need to kill the Water Spirit at the far end. He will drop the key to enter the Wind Room.
After you complete the Water Room and exit it back to Morheim you will want to head around the island to the Wind Room. In the Wind Room you will want to do the same thing as the Water Room, kill all the mobs and then kill the boss for the next key. This time, however after you clear all of the Earth Spirits you will need to Glide down to the room below.
Below you will find Wind Spirits. Here you will need to find the boss, his name is Fire Key Guardian. He is the only Earth Elemental down with the Wind Elementals. This boss will drop the Fire Key. Now with the Fire Key in hand you will want to go to the door closest to Bulagan. This will take you to the Fire Room.
Inside the Fire room you will need to clear the first floating island. Your best bet here is to clear around the walls. It’s the safest route around. Once you get closer to the second island you will need to Glide down to it. Have everyone go as a pact because chances are you will agro something when you land.
Tip: Don’t Glide for long, only use it to break your fall.
Once you’re on the second island you will want to kill your way around it until you get all the way east near the 3rd island. Once you’re near the 3rd island you will want to glide off and over to it. As with the other island, BE CAREFUL. Make sure everyone goes together. The boss on this platform is at the far southeastern side.

After you kill him head through the door behind him and turn in your quest to Bulagan. After you turn in your quest to Bulagan you will need to head to Alsig Village, which is the village south of the “Fiery” area on the map. Once you arrive talk to Gelkugin to complete your quest.
Gelkugin will give you a followup quest to return to Bulagan. When you return to Bulagan you will officially be attuned for Fire Temple.
Congratulations you’re now attuned to Fire Temple!
Written by Almar
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If you go to Epic field of the dead, in the very south there are about 15 bosses. If you are above 70 and have some Level 50 guild mates. You can take them there and acquire level 50 Blue sets of armor. This armor is similar to the level 80 sets, and the stats on this armor are very good for level 50-70.
This zone has quite a few gold farmers in it as well, but these farmers aren’t interested in the loot since they drop decent silver as well. You can easily go loot the farmers’ drops and get even more blue loot. Some of the gear is Bind on Pickup, others aren’t.
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In Evony, there is a general assumption, that honor is a great thing to have. It makes your enemies think twice about attacking your cities.
Unfortunately, that’s not true. What has always prevented me from attacking someone has been their city forces. If they have a high amount of prestige, I might not even scout their city, and just leave them alone.
Honor is a BAD thing to have. If your honor is higher then the enemy you are attacking, then you can only heal 10% of your troops. On the other hand, if you have less honor, then you can heal 50% if your troops after a battle.
50% of 90k archers is 45k. 10% of 90k archers is 9k. Which would you rather have, after defending, with more assaults coming in?
Tip: In order to dump your honor, we must build forces, we know we will lose. So we build warriors and scouts and send them at an enemy, with a research hero. This is a high intelligence hero, with low attack. We don’t attempt to scout, but rather send them into attack. Against archer towers and archers, we are sure to lose. This has a secondary effect to also raise your enemy’s honor. So not only do we lose honor, but they raise honor. This is an effective strategy that will be sure to confound your enemies, when you heal 50% and they heal 10%.
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From the desk of Warcraftecon, comes their latest updated spreadsheet, to help you in your prospecting farming. I have gone ahead and made the necessary adjustments, saved and re-uploaded them here, for your use.
This is a Titanium/Saronite/Cobalt Prospecting Sheet, and should give you a better understanding of the skill and profits involved.
Get it here.
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1. The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
2. Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
3. Group Disenchanting Option: In addition to rolling “Need” or “Greed” on items, players now have the option to elect for an item to be disenchanted. “Disenchant” works exactly like “Greed” except if a player wins the “Greed” roll, they will receive the disenchanted materials instead. Players who choose “Need” will always win the item and will always beat those that choose “Greed” or “Disenchant.”
So it’ seems that Blizzard finally recognizes that Ninja Looters shouldn’t be allowed to do it, and are enacting a way to enforce it.
Unfortunately, there are some classes which will be penalized by this action – mainly Druids, but also some Shamans and also Holy Paladins. You see, in Moonkin form, some druids, use cloth armor for the higher spell values. With the new Loot system, they will not be able to “need” the items, since leather is overruled as being their items type, not cloth. I personally, don’t use a moonkin druid, as I prefer feral druids. So this won’t affect me. It will however affect others.
I wonder if you will be able to choose to disenchant, if you dont have the skill – or if your skill is too low. Shouldn’t there be an option that people can roll on the disenchanted item?
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I have added the ability for you to login to this site, from your Facebook, Twitter, MySpace, Blogger, WordPress, or OpenID accounts.
TomRiddle, has joined our ranks, he will be bringing you Lord of the Rings Online news, guides, and exploits.
We are still looking for more writers. If you have a game you want to keep everyone updated about, read what we are looking for here.
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When I first began playing Evony, I was under the impression that I needed a lot of cottages. In fact, having read everything I made a lot of mistakes and assumptions. After playing a couple months however, I learned a thing or two. Let me share the War city information that might help you a bit.
First off, you need 8 cottages only. It’s not SimCity, so don’t build more then that. Don’t build a warehouse. I know, you’re thinking you can preserve supplies if you get attacked, but there are easier ways to do it, and you will want the space later on. At first, you can get by with all level 4 barracks, but later, you will definitely need all level 9’s. Continue reading »
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If you were a paid subscriber of RPG-Exploiters, UberAgeofConan, UberWarhammer, or UberEverquest, please contact me. I will give you VIP access here, since the deal with Tault fell through.
You can use the contact form at the bottom of the screen or simply click here, to contact me.
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What an awesome idea!!! Just got this new email from the Runes of Magic Newsletter, telling me about their new contest.
Start trying on costumes and decorating those houses and Guild Castles. The second phase of the Runes of Magic Halloween Event is underway.
From Monday, Oct. 19, to Wednesday, Oct. 28, send us screenshots of your best and most creative in-game decorations for the following categories: Costume, House and Guild Castle. We’ll pick three winners for each category and send each a unique in-game costume!
Click here for more information.
Of course, there’s only one problem… Today’s the 29th, and the contest ended yesterday. So while I appreciate the offer guys, it’s seriously time you start planning things in advance.
I should mention that the above contest was only one of the many that Runes of Magic has going, but I just wanted to share that one as an example of planning gone wrong.
Tip: For what ever game you play, sign up for their newsletter. Often they will give you special codes that you can use in game, or tell you about special events. We even have one
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The one mask you can get in game, that I am surprised that Blizzard hasn’t capitalized on, has been the flimsy masks, for different races. Last year I had thought of making one and passing myself off as a WoW character. But it would be so easy for them, to pull an AoL/EQ trick of yesteryear , which would be to market their game on cereal boxes, complete with a game CD/DVD inside. They could put these special cereal boxes up, right in time for Halloween, with the flimsy racial masks on them. Simply cut them out, poke a few holes in them, and you have yourself a WoW mask. Of course, any game could take this idea and do the same. As I said, I am surprised that none have as of yet done this – tho maybe someone will read this (as happens with many of my ideas), and come out with something like this.
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