Winter Veil is almost upon us, so it’s time to start farming materials that will bring us in some extra gold.
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Written by Nellorae
As a celebration of World Of Warcraft’s 5 year anniversary, Blizzard breathed new life into one of the early game’s most iconic foes: Onyxia, the broodmother of the Black Dragonflight (featured in this video). She has been remade as a raid boss in the new style, offering both 10 and 25 person raid groups the chance to defeat her once more… or for the very first time depending on when you started playing. Further fostering a sense of nostalgia for long time players, her loot table consists of the some “old school” item names and models, with their stats updated to an item level appropriate for the new challenge.
Raid Preparation
In order to keep up with the numbers required in this fight, an appropriately geared raid will have members with an average item level of around 213+ for 10 man, and 229+ for 25 man.
As usual with any raid, do your best to cover as many buff types as possible, and to balance melee and ranged DPS. Here are the specific breakdowns:
10 Man
1-2 tanks
- Main tank (“MT”) to handle Onyxia when she is on the ground and to pick up the Onyxian Lair Guards that she summons when she is flying.
- Possibly an off tank (“OT”) to handle picking up all of the Onyxian Whelps Onyxia summons when she is flying, and any additional Onyxian Whelps spawned by raid members straying into the egg pits. Most raids will find that their MT can handle both the Onyxian Lair Guard and the Onyxian Whelps.
2-3 healers
- 1 healer for the MT, who will also need to watch the raid.
- 1 healer for the OT, who will heal the raid when the OT is not tanking.
- Possibly a third healer, if your raid struggles; usually not necessary.
5-6 DPS
- Your raid will need to include at least 1-2 ranged DPS, as melee are unable to damage Onyxia during Phase 2.
- It also makes handling the Onyxian Whelps much easier if you have at least 1-2 DPS with solid area of effect (“AoE”) damage.
25 Man
3 tanks
- MT to handle Onyxia when she is on the ground, and to pick up the Onyxian Lair Guards that she summons when she is flying.
- OT to handle picking up all of the Onyxian Whelps Onyxia summons when she is flying, and any additional Onyxian Whelps spawned by raid members straying into the egg pits.
4-5 healers
- 2 healers for the MT.
- 2-3 healers for the OTs and the raid.
17-18 DPS
- Your raid will need to include at least 4-5 ranged DPS, as melee are unable to damage Onyxia during Phase 2.
- It also makes handling the Onyxian Whelps much easier if you have at least 4-5 DPS with solid AoE damage.
As usual, the raid will likely go more smoothly if you have at least one form of misdirection, a shaman for Bloodlust/Heroism, and some source(s) of replenishment. At least one form of a disarming effect will help when dealing with the Onyxian Lair Guards. Priests are also particularly useful, as Fear Ward helps quite a bit in Phase 3, especially if you don’t use a warrior MT.
Boss Abilities
Onyxia
4.8 million health in 10 man; 22.3 million health in 25 man.
Phase 1
Onyxia melee swings for roughly 13,000 in 10 man; 18,000 in 25 man, on an appropriately geared tank.
Flame Breath – This is a frontal cone fire damage attack, with a ~30 degree arc, and a 45 yard range. Everyone but the MT must stay behind Onyxia’s head to avoid this.
(10 man details: Details)
(25 man details: Details)
Cleave – This is a frontal physical attack, which hits Onyxia’s current target and up to 10 nearby allies, within a 5 yard range. Everyone but the MT must stay behind her head to avoid this.
(10 man details: Details)
(25 man details: Details)
Wing Buffet – This is a frontal cone physical attack and knockback, affecting a ~30 degree arc, with a 20 yard range. Everyone but the MT must stay behind Onyxia’s head to avoid this, and the MT must tank with his/her back against the wall so as to not be knocked back.
(10 man details: Details)
(25 man details: Details)
Tail Sweep – This is a rear cone physical attack and knockback, affecting a ~30 degree arc, with a 30 yard range. Everyone must stay in front of Onyxia’s back legs to avoid this.
(10 man details: Details)
(25 man details: Details)
Phase 2
Summon Onyxian Whelp – This ability summons a clutch of Onyxian Whelps from the egg pits (20 in 10 man; 40 in 25 man). It is cast at the start of Phase 2, and again approximately every 90 seconds thereafter, until Onyxia is damaged enough to start Phase 3. See below for the add abilities.
Summon Onyxian Lair Guard – This ability summons 1 Onyxian Lair Guard in 10 man, and 2 in 25 man. It is cast at the start of Phase 2, and again approximately every 30 seconds thereafter, until Onyxia is damaged enough to start Phase 3. See below for the add abilities.
Fireball – This ability is targeted on a random raid member, and hits the target and all other raid members within 8 yards of the target with fire damage. Everyone must stay spread out as much as possible to minimize damage from this.
(10 man details: Details)
(25 man details: Details)
Breath – This is a jet of fire cast in a line across the room. The fire does less damage the further one is from the center of the line. It ticks every .25 seconds, and lasts for 6 seconds. Everyone must run out of the way of this giant patch of fire, or they will die.
(details: Details)
Phase 3
Onyxia will use all of the abilities listed for Phase 1, and also use:
Bellowing Roar – This is a 3 second raid-wide fear. The MT must stance-dance or be Fear Warded, to keep Onyxia from shifting positions while the raid is feared.
(details: Details)
Eruption – This ability causes lava to burst up from the cracks in the floor, doing fire damage to anyone standing on them. Everyone must make sure not to stand on the cracks in the floor.
(10 man details: Details)
(25 man details: Details)
Onyxian Whelp
63,000 health in 10 man; 189,000 health in 25 man.
These only attack via a weak melee swing, for ~1,000 in 10 man; ~1,500 in 25 man, on an appropriately geared tank.
Onyxian Lair Guard
189,000 health in 10 man; 630,000 health in 25 man.
The Onyxian Lair Guards melee swing for roughly 8,000 in 10 man; 12,000 in 25 man, on an appropriately geared tank.
Cleave – This hit does physical damage equivalent to 110% of a melee swing, and strikes up to 3 nearby raid members in addition to the current target. It has a 5 yard range. All melee DPS must stay to the rear of the Onyxian Lair Guards to avoid this.
(details: Details)
Blast Nova – This is an AoE fire attack, affecting a 15 yard radius around the Onyxian Lair Guard that cast it. All melee DPS must run out of range when this is cast.
(details: Details)
Ignite Weapon – This ability causes the Onyxian Lair Guard’s melee swing and Cleave to do a large amount of fire damage to all players in melee range of the Onyxian Lair Guard. Keep the Onyxian Lair Guard disarmed so this cannot be used.
(details: Details)
The Encounter
Organisation
Before starting the fight, your raid will need to be divided, with roughly half planning to stay on the left (East) side of the cave, and the other half planning to stay on the right (West). For an example of a typical raid split, see the chart below. The general idea is to split each role type as evenly as possible between the two halves.
10 man
| Group 1 – left side | Group 2 – right side |
|---|---|
| main tank | melee DPS (or OT if you use one) |
| main tank healer | raid healer |
| melee DPS | melee DPS |
| melee DPS | ranged DPS |
| ranged DPS | ranged DPS |
25 man
| Group 1 – left side | Group 2 – right side |
|---|---|
| main tank | off tank |
| off tank | off tank healer |
| main tank healer | raid healer |
| off tank healer | raid healer |
| melee DPS | melee DPS |
| melee DPS | melee DPS |
| melee DPS | melee DPS |
| ranged DPS | ranged DPS |
| ranged DPS | ranged DPS |
| ranged DPS | ranged DPS |
| ranged DPS | ranged DPS |
| ranged DPS | ranged DPS |
| ranged DPS |
Phase 1 – On the Ground
Once your raid is fully prepared, have the MT run in and engage Onyxia. The rest of the raid should follow the tank into the room, but peel off to the sides so that, as she turns around and is positioned against the back wall, the raid is clustered out to her sides. It is important that everyone be aware of their position relative to Onyxia as she is moved, so they avoid being in range of either her frontal or rear cone attacks (Flame Breath, Wing Buffet, and Tail Sweep). The final positioning for Phase 1 should look like diagram A.

Once positioning is settled, and the MT has a good lead on threat, damage can begin in earnest. The remainder of Phase 1 is fairly straightforward. As long as no one gets behind her, and only the MT is in front of her, healing needed should be minimal, and healers may even be able to help do damage. Phase 2 will begin once Onyxia is brought to 65% health.
Phase 2 – She Flies!
As soon as Onyxia launches into the air, the raid should move into position to deal with the incoming adds. See diagram B for positioning (in the 10 man raid, only a single pile of ranged and a single pile of melee will be needed).
For the 25 man raid, the off tank(s) will need to run south and pick up the Onyxian Whelps as they flood in from both egg pits, and the MT will need to run even further south to pick up the Onyxian Lair Guard(s). Melee DPS should follow the tank on their respective side, and ranged DPS/healers should spread out on their sides, to minimize splash damage from Fireballs as Onyxia begins to cast them on random raid members.
For the 10 man raid, positioning will be a bit different. It generally works best if everyone tries to spread within the south-central area of the room, so that all members are within range of both healers, and so that the main tank (or off tank if one is being used) can easily pick up any stray Onyxian Whelps.

Everyone needs to watch their positioning within the room, and be certain to never stray into the egg pits on either side. Doing so will cause extra Onyxian Whelps to spawn.
(Of course, if your raid is trying to get the Many Whelps! Handle it! achievement, you will need to have raid members intentionally go into the egg pits. To get the achievement, the raid must spawn and kill 50 Onyxian Whelps in addition to the clutches of them that spawn in the normal course of the fight, and then successfully kill Onyxia.)
At this point, DPS will need to split between killing off the adds and continuing to damage Onyxia herself. Try to keep a good balance; Phase 2 won’t end until Onyxia is brought to 45%, but if you start Phase 3 with too many adds still up then your raid might have problems staying alive through the Bellowing Roar fears. For some raids, it will work best to assign certain members to each DPS duty, and for others it will work better to just have all DPS focus on killing off the first sets of adds and then bringing down Onyxia together, switching back to adds if/when a second wave comes.
Throughout Phase 2, there are a few abilities that must be watched for and avoided:
- Melee DPS need to watch for each time the Onyxian Lair Guard(s) begin to cast Blast Nova, and run out of melee range to avoid getting hit by it.
- The tank handling the Onyxian Lair Guard(s), as well as any DPS with a means to do so, should keep said Onyxian Lair Guard(s) disarmed, as this prevents the use of Ignite Weapon. If Ignite Weapon does get used by one of the Onyxian Lair Guard(s), all melee will need to run out at least 15 yards from it, until either the effect wears off or someone can cast a disarm effect on the mob.
- Everyone will need to pay attention to the raid announcements; when the message “Onyxia takes in a deep breath” appears, ascertain which direction she is facing, and then get out of the way of her incoming Breath. It is helpful to have a ranged DPS or two call out what direction everyone should be moving (ie “run to the side walls” or “run north”, etc.).
(there is an achievement to be earned if no one in your raid gets hit with Breath at all during the fight: She Deep Breathes More)
Once Onyxia is brought to 45% health, she will land, and Phase 3 will begin.
Phase 3 – Grounded for Good
Phase 3 works much the same as Phase 1, with just a couple of abilities added in. Positioning is the same, so refer once more to diagram A. Have everyone run back to their positions immediately when she starts to land, so that no one is behind her (and potentially getting hit with Tail Sweep) once she is grounded. After safe positioning is reestablished, all DPS should finish off any adds before resuming damage on Onyxia.
Onyxia uses two new abilities in Phase 3, as well as all of her previous ground phase abilities from Phase 1. These are a raid-wide fear called Bellowing Roar, and an Eruption that causes anyone standing on one of the cracks in the ground to take spikes of fire damage.
It is very, very helpful to have either a warrior MT that can shift stances to avoid getting hit with Bellowing Roar, or to have priests rotating Fear Ward on the MT. This is because Onyxia will otherwise shift position to chase the tank while he/she is feared, and might hit the rest of the raid with one or more of her cone attacks (Flame Breath, Wing Buffet, and Tail Sweep). Since healers will also be feared at this time, such a cone attack will probably wipe your raid. Such shifting also greatly increases the risk of someone accidentally getting knocked back into the egg pits, which will bring another clutch of Onyxian Whelps in on your raid.
Otherwise, as long as everyone watches their feet to stay off the cracks, and resumes a safe position quickly after each fear, Phase 3 is nearly as straightforward as Phase 1.
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If you like to sell items on the cross faction AH (why don’t they have one in Shat and Dal???), then here’s a list of Horde only recipes, which will come in handy, to sell to your alliance cooking counterparts.
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Scorpid Surprise, sold by Grimtak in Durotar.
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Crispy Lizard Tail, sold by Tari’qa in The Barrens.
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Roasted Kodo Meat, sold by Wunna Darkmane in Mulgore.
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Heavy Crocolisk Stew, sold by Ogg’marr in Dustwallow Marsh.
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Crispy Bat Wing, sold by Abigail Shiel in Tirisfal Glades.
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Lynx Steak, sold by Landraelanis in Eversong Woods.
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Bat Bites, sold by Master Chef Mouldier in Ghostlands.
Does anyone have a list of alliance only recipes which are not quest driven?
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If you’re like me, and don’t want to sit down and learn how to script, then there are some very cool, free tools out there, that can allow you to simply record a macro, and replay it as many times as you want. Maybe if you’re lucky, you will also be able to edit the scripts a bit, in order to change the timing up or make some small tweaks to the scripts.
Today, I am going to present a tool, which can do what I just mentioned above, it’s called…
This content is for members only.
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If you have been playing Warhammer for a while now, and looking for that leg up on the competition, then this is the pack for you. You will find leveling, gold, RvR and more guides in this pack. It’s a guaranteed win situation for you. You could easily spend over $250 if you bought these guides separately. Get them all, for one low price. Eight Complete Guides and Maps, are yours for the taking, think of this as the ultimate grab bag!
This content is for members only.
Alternatively, we recommend Goblin Guides for your complete Warhammer experience.
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PetesAionRadar_1.04__setup.exe
From: http://www.aion-radar.com/
Use at your own risk.
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For those of you that wonder how to become lvl 90 entertainer in 2-3 hours (yes, it’s still possible)…
First, go to mustafar. Then, enter the cantina, and talk to one of the dancers there to learn the pei’yi dance. Go outside.
Make a macro called “dance”
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Details for each zone:
Grey:
-*Nímau (Orc Scout) 16k
—Heals from channeled skill
—Ranged induction creates ‘rain of arrows’ effect (aoe)
-*Rûkath (Goblin Warg-Rider) 7k
—Speed buff when morale > 6k
—Uses Knockdowns
—Uses Attack speed corruption buff + 2xFear debuffs
Orange:
-*Urbhâr (Orc) 16k
—If using ‘healing’ stance, he will use an induction based skill to allow him to absorb damage + heal per absorb
-*Târglok (Warg) 7k
—Uses Knockdowns
—Uses Bleeds (wound)
Navy:
-*Morthrâng (Uruk Warleader) 17k
—Uses Knockdowns
—Uses Disarms (Wounds)
—Uses self buff + buff to other orcs in the area (Uruk’s Presence)
—Uses Silence (Fear)
—Immune to stuns
-&Quílfra (Goblin Sneak {Stealth}) 7k
—Uses Reflect damage (?)
—Uses Stuns (?)
Pink:
-*Belegbrog (Bear) 16k
—Uses Knockdowns
—Uses Armor Rends (Wound)
—Uses Fear effects, both debuffing and damaging (Fear)
—Uses Bleeds (Wound)
-&Faegnar (Shrew) 7k
—Uses Bleeds (?) (Wound)
Green:
-*Braigam (Lynx) 17k
—Uses Knockdowns
—Uses Bleeds (Wound)
—Uses Melee Debuffs (Wound)
-&Mundaras (Deer) {PROTECTED!} 7k
—Uses Knockdowns (?)
—Draws the attention of other deer in the area via induction (?)
Teal:
-*Rascaras (Moose) 7k
—Uses Knockdowns
—Draws the attention of other deer in the area via induction
-*Gwollúg (Lizzard) 16k
—Uses an induction that creates a missing chance increase (Wound) and acid damage over time (Poison)
—Applys attack speed debuff. At t4 will make addition mobs appear and attack (Poison) [AKA REMOVE THIS ASAP]
Brown:
-*Daernac (Bear) 17k
—Uses Knockdowns
—Uses Armor Rends (Wound)
—Uses Fear effects, both debuffing and damaging (Fear)
—Uses Bleeds (Wound)
-&Zûbardh (Orc) 8k
—NO CLUE. WOULD LIKE INFORMATION ON THIS MOB!
*=Confirmed personally
^=Confirmed by screen shot from others
&=Unconfirmed but listed elsewhere as a flake dropper OR listed in the lorebook in the same zone as a confirmed mob.
(TYPE)=Use this type of potion to remove this effect
(?)=It is unknown if this information is correct
ANOTHER NOTE:
The 17k Flake dropper is the COMMON spawn for the area and can be a significant challenge.
The 8k Flake dropper is a RARE spawn and should not be a challenge to kill.
Written by TheFrank
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You have to be a ranger, templar or assassin to do this. You should probably be at least level 32 if trying as a ranger or assassin, and 37 for templar. You will need to have a group in order to enter the instance. However this is an easy exploit which will allow you to solo this dungeon all by your lonesome
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Make sure you have a good healer in your group as this will be needed on the final boss.
First, make your way to the Hard Mode boss room.
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This guide was originally posted at LotroLife and written by Elowyn
We’ve all wondered where do we go next. So here’s a helpful guide on where to go, along with the locations of each of these areas.
Level 1 – 13 Starting Region:
- Elves: Cellondim/Duillond/Gondoman
- Dwarves: Thorin’s Gate/Nogland/Gondoman
- Hobbits: Michel Delving/Hobbiton/Overhill/Brokenborings
- Humans: Archet/Combe/Staddle
Level 13 – 15:
My recommendation is to travel to one of the 10 – 13 level cities and complete quests there. They will be Blue and Green, easy to complete, and will get you levels rather quick.
Elves/Dwarves: Swift travel to Bree and complete quests in Staddle/Combe
Humans/Hobbits: Swift travel to Cellondim and complete quests in Duillond/Gondoman
Level 15 – 17:
At this point I would head to Breeland. Find quests within Bree and at Adso’s Camp (29S, 56.8W), Buckland (33.3S, 62.4W), and Falco’s Folly (26S, 53.9W). You should also be able to work through Book 1 very easily.
Click here for a Book One Walkthrough.
Adso’s Camp will have you running around the Southern Bree-fields. Buckland will send you into the Old Forest. This can be tough, but there are some great maps and resources available here and here. Falco’s Folly will begin sending you into the North Bree-fields for a few quests.
Level 17 – 20:
Now you have two options to choose from. You can solo quests from the Forsaken Inn located in the Lone-lands. Or you can begin the series of quests in the Barrow-downs located in Breeland. The first few quests in the Barrow-downs are solo’s, but they quickly turn into quests that you will need to complete with fellowships. All of these quests will eventually end with a series of instanced quests in the games first major instance, The Greater Barrows. This instance is designed for level 21 – 25 in my opinion.
You should also be able to complete Book 1 during these levels, more help with Lone-Lands Quests you can find in Lone-Lands Guide.
Level 21 – 25:
Now to begin Book 2. Click here for a Book 2 Walkthrough. You should also begin trying to get into a Greater Barrows run. There are 5 quests here to complete. Each of these will net you some good gear as well as great experience.
You can also make your way to Ost Guruth in the Lonelands to continue through your Lonelands quests. Ost Guruth is located at 31.3S, 29.6W. If you work through some of the Fellowship quests during these levels you should easily hit 25 without having to travel to Trestlebridge. But if you are running a bit low you can begin a few quests at Trestlebridge in the Northdowns (head north out of Bree following the road).
Level 25 – 30:
At this point the Northdowns will be your primary home for awhile. You can complete quests in Trestlebridge, Amon Raith (12.6S, 52.8W), Meluinin (13.7S, 44.9W), Othrikar (6.9S, 44.9W) and Esteldin (9.7S, 42.1W). The Northdowns is full of quests and you shouldn’t have a tough time completing most of them.
You should also complete Book 2 during your last few levels back in the Lonelands. When you complete this book a series of quests in the region of Agamaur will open up (29.7S, 27.3W). These quests lead to the instance of Garth Argawen, the second major instance for the game. There are a total of 9 quests to complete inside of this instance. I would begin these quests around level 32. It’s tough inside of there, but there is great loot and experience to be made their.
You can begin Book 3 in the Northdowns during this time as well.
Click here for a Book 3 Walkthrough.
Level 31 – 35:
Now you have the chance to travel to Esteldim located North of the Shire and West of Northdowns. You can begin quests in Oatbarton (23.4S, 67.4W). These quests will lead you up to Tinnundur (12.2S, 67.4W). You will also still be able to work through quests in Esteldim (which sends you primarily to Dol Dinen in Fellowship quests). You can also begin running Garth Argwen back in the Lonelands if you like.
During this time I would finish Book 3 as well. Don’t forget to begin saving you money as well because at 35 you will be able to get your very own mount.
Click here for the guide “Your Very Own Mount“.
At 34 you can also begin to make your way into the Trollshaws. Head to Ost Guruth in Lonelands and follow the road East across The Last Bridge. You can stop by a camp at 34S, 20.2W for a few easy quests or make your way to Thorenhad at 31.7S, 15W for a few quests. Eventually continue along the road and make your way to Rivendell (the most beautiful city in the game)! This trek to Rivendell can be tough, but it is possible. You can grind a bit on the easier mobs near the Last Bridge if you are just looking for experience.
Level 35 – 40:
This was actually one of the toughest grinds for me, but with the release of Evendim it has become amazingly easier! You can finish up your quests at Tinnundur in Evendim and make your way north to Ost Forod for a few more quests. Complete your quests in Esteldim (some lead you into the Ram Duath in south Angmar. The Trollshaws will have some quests in Thorenhad and Rivendell for you as well. You can also begin on Book 4.
At around 38 you can also begin to get a group for the next major instance, Fornost, located north of Amon Raith in Northdowns. This is a tough instance, but yet again the loot and experience make it worthwhile. I believe that there are 7 quests inside this instance.
If you need to grind some experience you can always spend some time just outside of Rivendell grinding on the easier mobs for decent, albeit not great, experience.
Level 40 – 50:
At this point you’ve several options. Angmar, the Misty Mountains, Goblin Town and Forochel. Angmar has quests in Lehma-Koti (3S, 39.1W), Auguhair (3N, 39.5W), and South Angmar . Misty Mountain quests are mostly found in Rivendell or Gloin’s Camp (24.9S, 3.8W). You should visit Goblin town at 43-44, finish book V and start book VI in Misty Mountain and Angmar and don’t forget Forochel around 45-50 level. Of course ability to solo in areas will depend on class. Books VII – XI are waiting for you and also Goblin Town, and Rift.
You can also travel to the Ettenmores to take part in PvMP as part of the Free Peoples.
There are a number of instances that are available as well.
Level 48 – 53:
The quests in Eregion are around 48-53.
Level 53 – 60:
The quests in Moria.
Level 57 – 60:
The quests in Nimrodel.
Read more details about regions and quests for 40th-60th level
There are always extra places and other options that become available to you as you make your way through Eriador. Good luck on your adventures as you rise to the top to reclaim Middle Earth for the Free Peoples.
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AionBuddy, has just announced the release of a new hack, called AIONBuddy Directx Radar.
Features
- 100% in game radar (no overlay)
- 100% DirectX (work in full screen, no lags etc)
- Show Friendly Players (green)
- Show Hostile Players (red)
- Show NPCS (hostile – yellow, neutral – white)
- Show Names & HP
- Show Player LVL and Class
- Show Resource Nodes
- Show Quest / Clickable Items
- Show Dead NPCs and Players (black)
Screenshots
http://www.vgbuddy.com/gallery/radar1.jpg
http://www.vgbuddy.com/gallery/radar3.jpg
For more info about AIONBuddy Glider, AIONBuddy Tools and AIONBuddy DX
Radar features please visit
http://www.vgbuddy.com/aionbuddy.html
USE AT YOUR OWN RISK - These are bots and hacks, and could cause a suspension or ban to yuor account.
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This is a guide to setting up a free bot, which will fly around and farm Netherwing Egg’s for you. It’s recommended you make your own profile, and only farm a few hours a day. The bot is free to use, but of course with all things Bots… it’s use at your own risk.
This content is for members only.
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A short while back, Evony hit the scenes, and it was an instant hit. I found I could play the game, while at the same time I played another MMO. Good stuff! However it seemed so similar to an old game I occasionally play, called Civilization. If you have actually played either or both of them, you will almost instantly see some resemblances. However there’s one similarity, you might not be aware of, if you just started playing Evony… it used to be called Civony. I guess too many people realized it was based on Civ, and they changed it – or maybe it wasn’t and too many people assumed it was based on Civ. I can’t really say in truth that it’s like Civ, because there are other things inside Evony, that are more similar to other games. It also reminds me of Warlords 2, but more so of a limited version of Civ. Thinking on it a bit more, scary as it may seem, it almost seems a lot more like Heroes of Might and Magic 3. In any case, you’ve read my guides, and now I have a special gift for you.
If anyone is interested in playing the original Civ – or rather Civ 2 (which is actually the 3rd incarnation after Civilization and Civnet), I have uploaded a copy here. It does allow for multi-players over the internet or hotseat, but there is no way for you to pay to get special advances like in Evony. There is a warcraft map included, for those of you who want to try a Warcraft/Civilization game. However I suggest you master Civ, before trying the alternative version of the game.
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I have been a long time fan of Exotic beast training with a hunter beast master spec. I first picked up a Core Hound. I think I died about 5 times trying to train this, as it would get me down on health, making me use a potion, which would stop me from casting, or it would interrupt my casting. Imagine my suirprise when I first trained one, to learn that it could resurrect itself in battle! I really enjoyed the BM spec, but in PvP, I wasn’t doing so well, and had to go to a different spec. However this post really as nothing to do with my past experiences but rather a really great resource on pets. You’ve probably heard of Petopia, if you are a Hunter. But while perusing an ad site, I found something really neat… a new Pet site, which has a lot more features and a slicker look. I think one of the best features is the 3d models of the pets, so you can really get an idea of what you want model wise.
You can check out WoW Hunter Pets here.
According to my partners at UberGold.com (masters of hand leveling), the best pet to have is the cat. This is a DPS per which is great for both leveling and PvP. My personal preference for leveling however, is a defensive pet, as they are better at tanking.
PvP Tip: If you have a core hound (or other rez-able pet), and you are overwhelmed, allow your pet to die, then Feign Death. If you Feign Death, and your pet is still active, people know you are faking. But if your pet dies, then you “die” they think you are really dead. Imagine their surprise when you and your pet “rez”.
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If you’re trying to get The Turkinator achievement in WoW, then here are a few tips for you.
Be in a group, and use this macro..
/cleartarget /target Wild Turkey /script SetRaidTarget(“target”,5)
Use Tracker Snacks, or have someone scout ahead for you.
Plan ahead. Know the area/route you plan to use.
Do it in the early morning 1am to 3am is best, when less players are on.
Know that you have to kill 40 turkeys, with a maximum of 30 seconds between attacks.
Non Casters, use a ranged weapon, with a low cast time. If you can cast instant DoT’s, do so. If you see a group of them, use an AoE.
Use boots or items with speed increases. Have ready potions of speed and water-walking (you can mount with this potion).
If you see another player killing turkeys or if you see dead turkeys, turn 90 degrees away.
If you don’t see one within 5 running seconds, mount to get close to them. Use your mount to run past them, so you are closer to the next kill.
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by Thamelas

There are a lot of places that show what Hit Caps and other skills should be for level 80 in a raid, but they write it in such a way that it becomes so confusing. This is a simple list of what you should have. Is it in depth and exact? No. It’s meant to give you a simple number to aim for, which is what most players want to know. There are variables that may raise or lower these numbers, but these are simply a standard to aim for. If you get to the numbers for your class listed here, you will have no problems.
Death Knight:
Hit Rating Cap: 263 (8%) with 3 talent points in Nerves of Cold Steel.
Druid:
Feral: 263 (8%)
Boomkin: 263 with 3 talent points in Improved Faerie Fire.
Hunter:
Hit Rating Cap: 263 (8%)
If you have 3 points in Focus Fire, you only need 165.
Mage:
Hit Rating Cap: 240 (9.15%) with 3 talent points in Arcane Focus.
Paladin:
Retribution: 263 (8%)
Priest:
Shadow: 289 (8%) with 3 talent points in Shadow Focus and 3 talent points in Misery.
Rogue:
Hit Rating Cap: 263 with 5 talent points in Precision.
Shaman:
Hit Rating Cap:
Elemental: 297 (11.32%) This includes 3 talent points in Elemental Precision.
Enhancement: 341 (14%)
Warlock:
Hit Rating: 368 (14%) this is with 3 talent points in Suppression.
Warrior:
Hit Rating Cap:
Arms: 262.32 (8%)
Fury: 262.32 (8%) The same as Arms, however there is a cheap method with talents.
Put 3 talent points into Precision and you only need 163.95.
Originally posted here
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I found a long time ago a pay site that had a 3.99 a month fee, well that isn’t bad so I joined found like one post out of 50 that had any info I didnt know already, shoot as is often the case most of the posts were copy and pastes of my own prolific output… ANYWAY they had a _great_ arcade so when my month expired, (I had already canceled two weeks in advance to try and make sure there were no automatic re-charges to my paypal, (I ended sub there too)
But I missed their arcade so after days of searching I found http://www.wnypoker.com/forums/ and they had a plethora of word games, comboling, etc I was in heaven:)
the only fee was to post in their forums, which I made a one sentence reply… I decided to make a more lasting statement and compiled the biggest list of poker movies I have ever seen http://www.wnypoker.com/forums/showthread.php?t=26811
Rounders, Deal, The Stu Unger Story, Shade etc had all got me interested in the (then) burgeoning Texas hold em craze so when I just saw _this_ article How We Learned to Cheat at Online Poker: A Study in Software Security http://www.cigital.com/papers/download/developer_gambling.php it made for an interesting read even though it was WAY above my head in the programming, algorithms stuff… but I thought it might interest some here
oh btw the poker sites arcade changed
and 23 of the 25 games that lured me there are gone, took 7 game sites to replace that one, and in my movie thread, the two main movie sites have changed hands several times invalidating those links but not the ones to the Independent Movie Data Base http://www.imdb.com/ A really great site if you watch movies free or (shudders) pay for them…
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Once in a while a site comes along offering something you think is going to be stupendous and right up your alley, right? As you probably already know, I have been asking for people to come here and write articles to get paid for them. But maybe you decided you have a better chance elsewhere, or you just want to write for “legit” sites, that is sites that offer news, reviews, and guides only. Today, I got an email from Alltern8.com, describing just that. They are looking for people to write articles for them. At first, you don’t get paid. But if you get a following, you will make money with them. Sounds pretty good, right?
Writers for Alltern8.com not only entertain, but also provide information, news, expertise, and advice! A cosplay writer may cover the recent winners of an international cosplay contest, whereas a gaming writer may blog about the latest patch notes for a popular MMORPG. The job of an ongoing Alltern8.com contributing writer is to cover the events and news that the community is excited to learn more about! While opinion pieces and reviews are welcome, Alltern8.com strongly encourages its writers to go the extra mile and do research, interviews, and investigative articles.
• Level 1 (Highest): Regular Correspondent – paid cents OR pence per word rate for a regular column/features
• Level 2 (Middle Rank) – Paid Blogger, paid $5 (or £2.50) for each day that the blogger posts (minimum 300 words in each post); plus $2.00 (or £1.00) per thousand unique page views
• Level 3 (No compensation) – Unpaid bloggers, get ranked by traffic, with the top traffic blogger each month being promoted to Paid Blogger (Level 2) status.
Personally, I am not impressed. Until you get popular, it’s no pay. When you do get popular, it’s $150 a month. And assuming you become really really popular, thats when they pay per word. Maybe it goes up to $250 a month? If you are that popular a writer, then the pittance they offer is nothing. Even our plan is better then that.
If however you like the idea of what they are offering, you can follow this link to get more information.
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