In patch 3.2.2 some new non-combat raptor pets were added that drop from various rare raptors or are rare drops from slightly more common ones. This guide will focus on finding Deviate Hatchlings in Wailing Caverns
You will want a level 40 or higher to farm this instance. Additionally, I suggest skinning and fishing. Skinning will allow you to farm mats for some twink items, and fishing will allow you to farm deviate fish. Both of these can sell for quite a bit and add to your overall gold gains.
I would suggest having the following:
Atlas Add-on – This add-on is very helpful with its maps of both the instance itself and the entrance room.
This macro…
/tar Boahn
/tar Trigore
/cast spell
Where “spell” is the name of an instant spell that does not require you to be facing the enemy, such as the Warlock’s Corruption.
Start off by running to the entrance to the cave that contains the wailing caverns. To get to the instance entrance simply take a left at the first fork and a right at the next one and follow the path until you get to the large circular room.
Once there you are going to look for your first two objectives, Trigore the Lasher and Boahn.
Trigore drops Runescale Girdle and Serpent’s Kiss both of which sell for 15-18 gold.
Boahn drops Brambleweed Leggings and Boahn’s Fang. The legs only sell for 2-3 gold, but the axe can sell from 50-60 gold, which is a significant sum.
To find these two mobs, simply spam the macro that I wrote above, or run around trying to find them. Either way works – though the macro is easier as it will find them in range, even if out of sight.
After you have dealt with these two, you might want to fish in the pond here. This step is optional, but you can fish up Deviate Fish which sell for 50 silver, or you can cook the fish (requires cooking 85) into Savory Deviate Delight, which sells for 1 gold.
Finally, you can enter the instance itself.
Inside the instance, go in a circle, killing and skinning (those that can be) all Deviate Ravagers, Deviate Guardians, Druid of the Fangs, and Lady Anacondra.
The raptors have about a 1% chance to drop Deviate Hatchlings, which go for about 500-600 gold! I generally get about 1 hatchling every 5 or 6 runs, but I have gone as long as 12 runs without one dropping.
The druids have about the same drop rate for Gloves of the Fang, which is a twink item and sells for about 15 gold.
Lady Anacondra has no BoE blue drops, but she does have some nice BoP’s that sell to vendors for a small amount, or you can disenchant them for a decent amount as well.
The mobs can skin or drop Perfect Deviate Scales or Deviate Scale which both sell well based on server economics, as they are mats for the twink item Deviate Scale Belt. If you have a Leather Worker who can make the belt, do so, as it sells for more than the raw mats, 12-17 gold.
If you get five runs and hour, I would estimate that you would get between 50-1000 gold with an average close to 350-450 gold. This is a solid way of farming that can produce massive amounts of gold in a short time. As a level 80 blood DK, all five runs take me about 20-30 minutes, meaning if I did 25 runs in a day, it would take me 4 and a half hours and generate about 2000 gold.
That’s a lot of gold, but you have to remember to space out your auctions of Deviate Hatchlings, only have one up at your faction AH and another up at the neutral AH, which will keep the price high. If someone underbids you, wait til their auction ends, then repost for your regular amount. DO NOT try to underbid them. This will create a bidding war and lower the price, which helps neither of you.
Originally written by Talton. Edited by Spitt for clarity and further information.
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1: Get 5 random people to Q up for a random dungeon (So you don’t have to wait).
2: Run to the enemy AH (Make sure your priest buddy is ready).
3: Your friend MC’s you and you use the dungeon teleport.
4: Inside you can have friends buff you, or in my case heal you every time you teleport back.
5: Teleport out of the dungeon and you will be in the AH again, kill do w/e and once bellow 50% hp, you get MC’d and back to the dungeon.
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A quick round up of what I have seen/heard at the forums
first a useful new option that some called the only good feature SoM has is the option under Chat to stop repeated letters in chat so no more WWWWWWWWWWWWWWWWWWWWWWW or ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
okay the game has been sanitized
the legacy stacking is gone and as I pointed out it was so easy to spot that the users got one week bans but if you got all your rad gear in one night doing SH in hard mode maybe that was good trade off for you…
the skirmish get to boss die and re-set him to get his usual 200 silver per kill is almost 100% nerfed with the addition of chests that spawn only once
the skirmish control point get more marks than intended trick has been nerfed
some classes were occasionally able to ID a legendary weapon and see more than 3 legacies, this was not working as intended and will be fixed in upcoming patch
The 25% exp bonus in skirmishes will be removed in an upcoming patch and trotted out on special weekends
the loot or the reason some people only do THIS skirmish is being addressed the skirmishes that are known to have good lieutenants to loot the loot will be decreased in an upcoming patch so there will be no reason to play THAT skirmish because players think it is a richer instance
http://forums.lotro.com/showthread.php?&postid=4373571#post4373571
quote
There’s a dev diary coming soon about the updates and changes to skirmishes with Book 1. The rewards balance is being adjusted and is in there, so I won’t spoil too much. But, we are increasing the rates that Lieutenants will become sparkly by a very noticeable amount. However, this change does not mean you will be getting more cash and marks out of the spaces. We’ve shifted down the payouts of the bosses to balance this appropriately so at the end you will have the same amount as before, just delivered differently. We always wanted skirmishes to incrementally reward you as you go, and I think with the control points and with skirmish marks we did a good job of this. We didn’t translate that well into the cash drops through the space, so this adjustment will help to take care of that. In addition to the fact that it’s just exciting to see Lieutenants become sparkly.
As a second note, we are adjusting the bonus rates of Skirmish Marks and other mark drops in group sizes and tiers, but I’m not going to go into detail about that here, I’ll leave that for the dev diary. But, to stave off the rampant speculation and pitchforks and torches, the solo tier 1 amount has not been dropped or nerfed to achieve the adjustments we’re making.
end of quote
the new free content book 3 has been announced but even though they have listed changing jewellery icons as a big thing to look forward to things that appear to NOT be coming are:
new land mass
first age 65’s
increased second age 65’s
face it folks you (and I) are not getting anything of value anymore as a “free” update come next oct/dec there will be new land mass and first agers added for a cost
there are some almost howling threads at the main forum like:
When do we get the new skills, traits, virtues and class quests advertised for SoM?
and another has a great quote where is my promised legendary that LEVELS with me?
on a personal note I play all 9 classes and supreme master/kindred guild rep all crafts, and got my ninth guy past the SoM intro so all my crafters have their vineyards recipes and 4/9 (4/8 actually) have their SoM recipes except my cook who wasn’t given any new recipes for that expansion (I do not count the crafted relics a proper cook recipe, they are hard to swallow)
that’s the latest fortnight (or so) look at lotro well guess time to find a good download spot for that STO beta key I got…..:) but those games aren’t really my cup of tea
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Why am I posting another macro program, when there are so many others? First off, this one is free. Second, many macro programs these days are detectable, by their signatures, and it is unlikely that this one has a signature that game companies look for. Last, because it records the mouse movements too, and allows you to edit the macros.
This Free Offer expires at 23:59 (-8 GMT) Febuary 1st or for all you Americans, Pacific Standard Time. After 23:59, the program will cost $39.90 USD. Continue reading »
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With the introduction of Death Knights a huge number of moneymaking methods have opened up to people that do not have the patience or the time to level an alt just to max out a profession.
Death Knights start out at level 55 and just by completing their introductory quest line (2-3 hours) they can easily be bumped up to 58. At this point it is a small matter of just taking them to Outland, leveling to 60 (2-5 hours depending on rested experience) and then catching the boat to Northrend. They will be able to learn any profession up to its maximum skill level of 450, though realistically only crafting professions will apply as you will not be able to farm higher level materials with them.
So how do you use such a powerful resource? Easy! Ideally you will have the gathering profession on your main character so that you can supply the crafting Death Knight with all the requirements to level his moneymaking profession and craft the profit bringing items.
Example: Enchanting is a good main character profession to have in this case, as it is relatively hard to level (or better said extremely expensive) and a level 60 character will not have access to the resources (useless quest rewards, vendor bought BoP greens and other Disenchantable but not transferable items) required to easily level Enchanting. The secondary profession can be either
Mining, Skinning, Herbalism or even Tailoring.
The Death Knight alt can then take up Jewelcrafting (recommended especially if you have an Enchanter main), Blacksmithing (again great if you can Disenchant), Leatherworking (you need a Skinner for this) or even Alchemy and Inscription obviously Herbalism will help). Engineering does not mass produce items that can be sold or Disenchanted for big profit, so it is of little use for a crafter alt.
Let’s say you set up your Death Knight as a Jewelcrafter/Blacksmith and your main is an Enchanter/Miner. Every stack of Saronite you get should be Prospected and the proceeds (uncommon and rare gems)should either be transformed into Disenchant fodder or sold on the Auction House, as detailed in the Jewelcrafting chapter of this guide.
As a Blacksmith you can use all the Cobalt Ore you get on your main (smelting it before into Bars), to create the items for presented in the Blacksmithing section of the guide, doubling or even tripling the amount of money you would’ve made with just Mining. Furthermore you will have access to the various Titansteel recipes and never again should you depend on the good will of guild members and friends or have to pay fees to get your Epics crafted for the Auction House.
Thus, for a few hours of leveling and some gold (or more time spent on gathering the materials) spent on powerleveling the professions on the Death Knight, you can end up swimming in gold without really having to ever leave town. Even if you do not take a gathering profession on your main, simply by buying the materials off the Auction House and transforming them into finished goods or enchanting Dusts and Essences you can make a hefty profit for virtually no time investment.
The same can be done with Alchemy and Inscription on the Death Knight and Herbalism on the main character, or Leatherworking on the Knight and Skinning and Enchanting on the main. It is up to you what path you want to take, but the possibilities are nigh endless and the amount of gold you could be raking in is enormous.
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