Dec 142011
 
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With early access now started, we thought this companion guide might help some of you out there. This is your guide to each of the companions which are available to your class. They will help you fight mobs. They can also help in boosting your skills. This is a quick review which can help you to determine the best fit for your play style.

Trooper:

Aric Jorgan -Ord Mantell Romance-able

  • Species: male Cathar.
  • Ranged DPS, uses a sniper rifle
  • Heavy armor
  • Starting Kit: Concussion Round
  • Crew Skills: +10 Armstech Efficiency, +2 Diplomacy Critical
  • Primary Stat: Aim
  • Secondary Stat: Endurance
  • Primary Weapon: Blaster Cannon
  • Secondary Weapon: Generator (non-shield)

Description via swtor.wikia.com:
Lieutenant Aric Jorgan is a Male Cathar stationed on Ord Mantell. He is the first companion a player receives as a Trooper. He is a Ranged DPS type companion. He is a member of Havoc Squad.
Lieutenant Aric Jorgan is described as tough as nails by the book solider. He is loyal to the Republic. His Alignment is heavily leaning Light side and affection system will go up only by doing what he feels is best for the Republic. His Gifts are Military gear although History gifts will increase his Affection.

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Elara Dorne -Taris Romance-able

  • Ranged, Blaster Pistol
  • Heavy Armor
  • Healing Companion
  • Starting Kit: Medpack
  • Crew Skills: +10 Biochem Efficiency, +10 Bioanalysis Efficiency
  • Primary Stat: Aim
  • Secondary Stat: Endurance
  • Primary Weapon: Blaster Pistol
  • Secondary Weapon: Generator (non-shield)

A highly talented field medic, Elara Dorne was born Imperial and served in the Empire’s military for two years before defecting to the Republic. She has since served with distinction as a search-and-rescue squad leader, earning several commendations for aiding wounded men under direct enemy fire. Her operational record is flawless.

What no record can show is that Dorne’s background, combined with her strict adherence to regulations and rigid, uncompromising personality, has made her fairly unpopular with her fellow soldiers. In truth, she’s widely regarded as a cold, asocial killjoy, an unfortunate side effect of her dedication to embodying the laws and ideals of the Republic.

 

M1-4X -Nar Shaddaa

  • Ranged, Blaster Rifle
  • Heavy Armor/Droid Parts
  • Tank Companion
  • Starting Kit: Flamethrower
  • Primary Stat: Aim
  • Secondary Stat: Endurance
  • Primary Weapon: Blaster Rifle or Blaster Pistol
  • Secondary Weapon: Shield Generator

M1-4X is a highly advanced war droid designed and built specifically to serve in Havoc Squad. As such, his engineers programmed him to be a perfect soldier: completely loyal, fervently patriotic, and willing and eager to go to any length or face any risk in order to destroy the Republic’s enemies.

M1-4X’s armor plating, weapons systems and processing power are significantly advanced over typical military droid standards, due in large part to his unusual power core. Constructed by an unknown group or organization, the core was recovered during a classified operation and has output capabilities far beyond conventional models.

Likes: Destroying the Republic’s enemies, pro-Republic messages, courage
Dislikes: Anything against the Republic’s goals

 

Tanno Vik (male Weequay)

  • Planet: Balmora
  • Companion type: Melee Tank (?)
  • Armor: Heavy
  • Armament: Rifle, Suppression, Grenade (?)
  • Special:
  • Starting Kit:
  • Gifts:
  • Note: Demolitions expert.

One of the most talented demolitions experts to ever serve in the Republic military, Tanno Vik is charming, highly skilled, and completely amoral. Born to the lawless streets of Nar Shaddaa, Vik is accustomed to putting his own interests first; enlistment was merely a convenient means of escape after betraying one criminal partner too many. But once he got his hands on the most advanced weapons and explosives in the galaxy, he was hooked.

During training, Vik impressed his instructors with his unprecedented speed at locating structural weaknesses in everything from buildings to vehicles, ensuring that he always planted his explosives where they would do the most damage. He was even considered for entry into Special Forces pision, but his belligerent attitude and disregard for authority held him back. Criminal accusations were registered against him throughout his short service career, until he was finally convicted for masterminding a protection racket while defending a Republic outpost on Talay. After his discharge, Vik resorted to mercenary work, and still plies his abilities in the galaxy’s deadliest conflict areas to this day.

 

Yuun (Gand)

  • Planet: Hoth
  • Companion type: Melee Damage
  • Armor: Medium
  • Armament: Electrostaff
  • Starting Kit:
  • Primary Stat: Aim
  • Secondary Stat: Endurance
  • Primary Weapon: Electrostaff
  • Secondary Weapon: Generator (non-shield)

Even in an organization as perse as the Republic Army, Yuun stands out. A member of the Gand species and hailing from the Gand homeworld, Yuun is a Findsman, a type of shamanistic tracker held in very high regard among his people. He applies his unusual training to technical tasks of every kind, resulting in a success record unmatched by any other technician in the military.

As effective as Yuun’s methods are, they rarely meet with understanding or approval from his fellow soldiers. But despite his eccentricities, Yuun’s fighting skill and calm approach to any challenge generally earn at least the grudging respect of the men and women he serves with.

Likes: Mysteries, respect for unusual people/beliefs, patience, self-restraint
Dislikes: Unnecessary violence, chaos, rudeness, recklessness, bragging

Smuggler:

Corso Riggs -Ord Mantell Romance-able

  • Ranged Tank
  • Heavy Armor
  • Uses Blaster Pistols and Blaster Rifles 
  • Taunt ability
  • Crew Skills: +5 Underworld Trading Efficiency, +5 Armstech Critical
  • Primary Stat: Aim
  • Secondary Stat: Endurance
  • Primary Weapon: Blaster Pistol of Blaster Rifle
  • Secondary Weapon: Shield Generator

Description via swtor.wikia.com:
Corso Riggs is the first companion character for the the Smuggler,  He is the second person that smuggler meets during their story.  Riggs is an employee of Skavak who gives some helpful pointers to the smuggler when first going out into Ord Mantell. Riggs is later betrayed by Skavak, who also steals the smuggler’s ship. Based on his Face paint he may be a Kiffar (unconfirmed)

Riggs is a ranged tank that starts off with a handful of abilities that can create and maintain threat.  As he gains levels, he acquires more abilities that enable him to be a better tank, such as an AOE fragmentation grenade and an EMP blast. He also gains a damage mode, so that he can also become a ranged damage dealer. At high levels he also gains numerous support and protection abilities to ensure that his allies make it through the fight.

Bowdaar -Nar Shaddaa (Wookie)

  • Melee Tank 
  • Heavy Armor, 
  • Crew Skills: +10 Cybertech Efficiency, +10 Scavenging Efficiency
  • Primary Stat: Strength
  • Secondary Stat: Endurance
  • Primary Weapon: Vibrosword
  • Secondary Weapon: Shield Generator


Bowdaar is the Wookiee companion character for the Smuggler class.

Bowdaar fights in gladiator arenas across the galaxy. In 108 years of competition, he has never been beaten. Some say that Bowdaar is an immortal being with supernatural powers, but those who have faced him in combat and lived to tell the tale know that he is only the best fighter out there.

Though his fights have made and lost fortunes for countless gamblers, Bowdaar has not profited. He is and has been a slave for all of the time he has been in the arena.

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Risha -Alderaan Romance-able

  • Ranged Dps
  • Medium Armor
  • Uses Rifle, Sniper Rifle
  • Barrage mode (aoe mode)
  • Grenade Kit
  • Primary Stat: Cunning
  • Secondary Stat: Endurance
  • Primary Weapon: Sniper Rifle
  • Secondary Weapon: Scattergun

Petty criminal, starship mechanic, woman of mystery, royal queen: all of these terms apply to Risha, daughter of notorious crimelord Nok Drayen. Considering her upbringing as a violent gangster’s child, it’s a wonder Risha turned out remotely normal. Wise and experienced beyond her years, she has led an adventurous life containing some extremely dark chapters.

Despite her biting sarcasm and general selfishness, one can never shake the feeling that Risha would be a better person if only she knew how. Years spent among the galaxy’s dregs have fostered layers of personal self-defense mechanisms and a cynical shell around her. Only the most persistent friend has any hope of meeting the “real” Risha hiding beneath the surface.

Likes: Self-interest, profit, secrets and new tech
Dislikes: Unprofessional or emotional behavior, killing innocents, working with the stupid or uneducated

 

Akavi Spaar (female, Mandalorian) Romance-able

  • Planet: Balmorra
  • Companion type: Ranged Damage
  • Armor: Heavy Armor
  • Special: Flamethrower move
  • Starting Kit:
  • Primary Stat: Aim
  • Secondary Stat: Endurance
  • Primary Weapon: Electrostaff
  • Secondary Weapon: Generator (non-shield)

Akaavi Spar was born into a respected Mandalorian clan and became one of its finest warriors. She killed her first foe–an abusive Abyssin mercenary–at the age of eight using an improvised flamethrower. This victory earned her the nickname “firehand” among her clan and marked the beginning of an impressive career as an Imperial bounty hunter. Akaavi captured and killed all manner of targets in her youth, from career criminals to Jedi.

When her entire clan was framed for crimes against the Empire and executed, Akaavi alone survived the brutal purge–but her outlook on the galaxy changed forever. With no connection to her Mandalorian heritage, she became a wandering mercenary loyal to no one.

Likes: Combat challenges, profit, irritating authority figures
Dislikes: The Republic, dishonorable acts, mercy

 

Guss Tuno (Mon Calamari)

  • Planet: Hoth
  • Companion type: Healer
  • Armor: Medium
  • Armament: Blasters
  • Special:
  • Starting Kit:
  • Primary Stat: Cunning
  • Secondary Stat: Endurance
  • Primary Weapon: Blaster Pistol
  • Secondary Weapon: Scattergun

Guss Tuno prefers the underworld lifestyle’s potential for material riches. In a perfect galaxy, Guss would spend his retirement lounging in a heated swimming pool surrounded by exotic beauties while consuming a steady diet of fresh fish and expensive cocktails.

Although he often speaks before he thinks, Guss has talked his way out of certain death many times. He often uses his minimal knowledge of Jedi–and the lightsaber he stole from his old Master–to fool gullible criminals into leaving him alone. When that fails, Guss reveals he’s a much better shot than anyone would believe.

Likes: Mocking Force users, profit from those who can afford it, a good scam
Dislikes: Killing innocents, risking your neck for nothing

Jedi Consular:

 Qyzen-Fess -Typhon (male Trandoshan)

  • Melee Tank
  • Heavy Armor
  • Electrostaff or Vibrosword
  • Toggleable taunt-mode “lightning whip”, 
  • +5 BioChem, +15 Archaeology
  • Primary Stat: Aim
  • Secondary Stat: Endurance
  • Primary Weapon: Vibrosword
  • Secondary Weapon: Shield Generator

From starwars.wikia.com:
Qyzen Fess was a male Trandoshan hunter during the time of the Cold War. Unlike many of his kin, he did not become a mercenary, but instead chose the traditional path of a big game hunter, pitting his skills against the deadliest predators the galaxy had to offer. As such, he became a famed hunter and tracker, with his travels taking him from the swamps of Belkadan to the deserts of Tatooine in search of prey. He lost his right eye during one such hunt, and replaced it with a cybernetic prosthesis. Fess bartered his trophies in exchange for supplies and passage to new hunting grounds, and carried few personal possessions. Instead, he kept hold of only his weapons and a tally of his kills that he offered to the Scorekeeper. His hunting trips occasionally brought him into conflict with other sentient beings, including criminals, Mandalorians and even Jedi Masters, with such experiences making him slow to trust outsiders. However, whenever he did make a friend, Qyzen would defend such inpiduals with his life.





Theran Cedrex -Nar Shaddaa (male Human) Romance-able

  • Ranged Healer
  • Medium Armor
  • Pistol
  • toggleable healing mode
  • +10 Cybertech, +10 Slicing
  • Primary Stat: Cunning
  • Secondary Stat: Endurance
  • Primary Weapon: Blaster Pistol
  • Secondary Weapon: Scattergun

Although not a household name, Tharan Cedrax is well known in several circles. In the casinos of Nar Shaddaa, he is cursed as a card-counting mathematical genius. To the eligible women of the galaxy, he is a famous charmer who sees rejection as an intriguing challenge. Among technologists, he earned accolades for solving a technical paradox that revolutionized computer slicing; despite his achievements, however, Tharan isn’t taken seriously by the galaxy’s scientific community, which looks down on him as a playboy rather than a serious researcher.

In recent years, Tharan has taken an interest in “exo-technology,” an almost unknown field involving esoteric alien sciences, and gone into business making custom gadgets for wealthy clients. Often accompanied by his lovely holographic companion, Holiday, Tharan has spent his credits freely, enjoying the very best Nar Shaddaa has to offer while staying just shy of its dangers.

Likes: Cleverness, logical thinking, aiding scientists and beautiful women, getting something for nothing
Dislikes: Mystical Jedi nonsense, Force Persuade, destroying science, heroism that involves danger

 

Zenith -Balmorra (male Twilek) Romance-able

  • Ranged DPS
  • Medium armor 
  • Sniper Rifle
  • AOE Damage Kit
  • Primary Stat: Cunning
  • Secondary STat: Endurance
  • Primary Weapon: Sniper Rifle
  • Secondary Weapon: Scattergun

“Zenith” is the code name of a Balmorran revolutionary fighter who has made a career out of hurting the Empire. Once a member of a powerful resistance cell broken up by Imperial infiltrators, Zenith has struck out on his own, gathering followers from Balmorra’s oppressed population to launch sneak attacks, raids and bombings against the occupying Imperial forces.

Years spent in hiding and seeing the plight of Balmorran citizens have left Zenith with a deep-seated paranoia and hatred of the Empire–especially Balmorra’s Sith governor, Darth Lachris. Nothing enrages him more than those who collaborate with the oppressors; he has been known to refuse aid to Balmorrans who cooperate with Imperial soldiers. The sacrifices he has endured have also nurtured Zenith’s ambitions–when Balmorra is finally free, someone will have to ensure her new government is strong enough to prevent another occupation.

Likes: Hurting Imperials, standing up for the weak, stubbornness, resolve
Dislikes: Mercy to the Empire, betrayal, second chances for those who do wrong

 

Lt Iresso (male Human) Romance-able

  • Planet: Hoth (Awarded at the end of Hoth class storyline)
  • Companion type: Ranged Tank
  • Armor:
  • Armament: Blaster rifle
  • Special: Taunt ranged skill
  • Starting Kit:
  • Primary Stat: Aim
  • Secondary Stat: Endurance
  • Primary Weapon: Blaster Rifle or Blaster Pistol
  • Secondary Weapon: Shield Generator 

The son of refugees made homeless during the Great War, Lieutenant Felix Iresso has been a career soldier for many years. His file shows participation in several notable battles, including the so-called Eight-Hour Invasion of Dubrillion where Republic forces repelled an Imperial invasion force with minimal reinforcements. Since then, Lieutenant Iresso has earned excellent technical scores and commendations for exemplary service.

However, his file also contains some discrepancies. Lieutenant Iresso has one of the highest transfer rates in the Republic military, serving under almost a dozen commanders across the galaxy in two years. The lieutenant has also been overlooked for promotion several times. The only explanation from his superiors is a reference to an incident on Althir where Lieutenant Iresso was captured by the Empire, but no details are given.

Likes: Republic military, leadership, danger for the greater good, honor and mercy
Dislikes: Breaking the law, cruelty


Nadia Grell (female, Jedi) Romance-able

  • Planet: Belsavis (Misson after completion of Belsavis storyline)
  • Companion type: Melee Damage
  • Armor: Light
  • Armament: Doublebladed Lightsaber 
  • Special: AOE Melee Attack
  • Starting Kit:
  • Primary Stat: Willpower
  • Secondary STat: Endurance
  • Primary Weapon: Polesaber
  • Secondary Weapon: Focu

Description via swtor.wikia.com:
Nadia Grell is a female companion of the Jedi Consular. She is a padawan for the Consular and one can have a romantic storyline with her. She wields a polesaber in combat

A native of distant Sarkhai and daughter of Senator Tobas Grell, Nadia Grell is a newcomer not only to the Republic, but to the entire concept of space exploration. Surrounded by new species and strange cultures, Nadia is eager to experience everything she can. She has become interested in the intricacies of galactic diplomacy while traveling alongside her father, and often acts as his assistant during talks.

As she revealed on Attis Station, Nadia is also strong in the Force; unusually strong, in fact. As Force sensitives are relatively unknown on Sarkhai, Nadia’s untrained powers left her shunned and feared by her own people. Senator Grell’s decision to take her with him when he left Sarkhai was motivated by the hope of finding others like her in the Republic, and perhaps discovering some way for her to control her incredible talents.

 

Jedi Knight:

T7-01 -Typhon (Astromech Droid)

  • Ranged Tank
  • Heavy Armor
  • Blaster Rifle 
  • Primary Stat: Aim
  • Secondary STat: Endurance
  • Primary Weapon: Blaster Pistol or Blaster Rifle
  • Secondary Weapon: Shield Generator


A quirky and surprisingly stubborn astromech droid with a lively personality and strong independent streak, T7-01 serves the Jedi by bravely facing danger on a daily basis. Skilled in high-resolution sensor scans, mechanical repair and starship piloting (along with numerous undocumented talents), the droid’s hard work is responsible for saving dozens, if not hundreds, of lives on Tython alone.

Little is known about T7 before the droid came into the service of the Jedi. Certain features of its construction hint at it being a custom model built some time ago, but there are no official records to substantiate the theory. Despite the uncertainty of its origins, the droid’s enthusiasm and willingness to put itself in harm’s way leave little doubt as to its loyalty.


Kira Carsen -Courscant Romance-able

  • Melee DPS
  • Light Armor,
  • Doublebladed or single lightsaber
  • AOE sweep ability
  • Kira: +5 Synthweaving Critical, +1 Rescarch Critical
  • Primary Stat: Willpower
  • Secondary Stat: Endurance
  • Primary Weapon: Polesaber
  • Secondary Weapon: Focus

Prone to cynicism and a stubborn independent streak, Kira Carsen is an improbable recruit to the Jedi Order. This is partially excused by the fact that she began her Padawan training as a young adult; Kira had spent most of her life up to that point as a homeless drifter, scraping out a miserable existence on some of the galaxy’s most unpleasant worlds.

Thanks to her hard-luck upbringing, Kira has considerably more life experience than most Jedi–and a world-weary sophisticate’s attitude to match. In the eyes of her peers, Kira is someone who refuses to take anything seriously or fully commit to the Jedi path.

Those who look more closely, however, might detect the glimmer of an optimist peeking through Kira’s sarcastic facade. Despite her insistence on questioning its teachings, she has a deep appreciation for the comfort and relative safety she obtained by joining the Jedi Order.

Likes: Being funny, getting involved, mocking and defeating the Empire
Dislikes: Bullying, acting like a mercenary, cooperating with Sith

 

 Doc -Balmora Romance-able

  • Ranged Healer 
  • Pistol
  • Special skill is healing
  • Crew Skills: +5 Underworld Tradeing Efficiency, +5 Biochem Critical
  • Primary Stat: Cunning
  • Secondary Stat: Endurance
  • Primary Weapon: Blaster Pistol
  • Secondary Weapon: Scattergun

The brilliant medtech known simply as “Doc” is driven to bring quality health care to underserved star systems. This has led Doc to keep some unusual company: pathosis-riddled crime lord Fashaka Four-Toes, the Red Band Rebels of Cadinth and even the Imperial military during a brief stint impersonating a member of the Imperial Medical Corps on the conquered planet Sullust.

Doc has a talent for using bad people to save good lives–a fact he emphasizes to anyone within earshot. Some characterize Doc as a blowhard and scoundrel, but these inpiduals have never required his impressive surgical skills. Doc has visited every major galactic battleground over the past five years and saved more lives than even he can count.

Likes: Looking like a hero, romance and flirtation, helping those in need
Dislikes: Looking bad, hurting the innocent, refusing to help

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Sargent Rusk -Hoth

  • Ranged dps
  • Heavy armor
  • Sniper rifle
  • Special is aoe barrage
  • Crew Skills: +10 Armstech Efficiency, +10 Scavenging Efficiency
  • Primary Stat: Aim
  • Secondary Stat: Endurance
  • Primary Weapon: Blaster Cannon
  • Secondary Weapon: Generator (non-shield)

Raised by a colony of pacifist Chagrians, Rusk rebelled against his family’s beliefs and enlisted with the Republic military as soon as he could. At first, he proved to be a brilliant soldier and was identified as a rising star in the Republic’s ranks. Somewhere along the way, however, his bravery crossed the line into recklessness.

Although he still accomplished his missions, casualty rates among his squad rose astronomically. Rusk quickly became a pariah among other soldiers, including his superiors. His aggressive pursuit of victory over the Empire at any cost has earned him many medals from politicians, but no promotions from his commanders.

Likes: Killing Imperials, protecting the Republic, motivating others to fight
Dislikes: Avoiding fights, weakness, disrespecting authority

 

Lord Scourge -Empires Palace (Sith Pureblood) Romance-able (?)

  • Melee dps (tank)
  • Heavy armor
  • Shield generator
  • Speciality tank
  • Crew Skills: +10 Artifice Efficiency, +10 Archaeology Efficiency
  • Primary Stat: Strength
  • Secondary Stat: Endurance
  • Primary Weapon: Lightsaber
  • Secondary Weapon: Shield Generator

As the Sith Emperor’s personal executioner, the grimly fatalistic Lord Scourge has personally killed more than a hundred Jedi–and ten times as many Sith. Even the most powerful members of the Dark Council avoid offending the man bearing the title “the Emperor’s Wrath.”

Lord Scourge has dutifully served the Empire for over three hundred years, his life unnaturally prolonged by perverse technology and his master’s dark side powers. Centuries spent watching his fellow Sith Lords rise and fall has given Lord Scourge a unique perspective on people. He can analyze someone’s flaws after only brief observation, and freely shares his perceptions (whether they’re wanted or not).

Likes: Using power against the weak, power, anger, revenge and spite
Dislikes: Greed, acts of mercy, Jedi and Republic authorities

Bounty Hunter:

Mako -Hutta Romance-able

  • Ranged Healer
  • Medium Armor
  • Blasters
  • Crew Skills: +5 Cybertech Efficiency, +15 Slicing Efficiency
  • Primary Stat: Cunning
  • Secondary Stat: Endurance
  • Primary Weapon: Blaster Pistol
  • Secondary Weapon: Vibroknife

At first glance, Mako’s relationship with Braden seems more like that of a father and daughter than members of a team of professional bounty hunters–and that assessment wouldn’t be too far off the mark.

Orphaned and homeless but with an uncanny instinct for computing, Mako had been living as a freelance slicer in the shadows of Nar Shaddaa’s underbelly… until the day Braden pulled the girl bleeding out of an alley, and paid a street surgeon to patch her blaster burns.

Recognizing talent and trouble when he saw it, Braden took Mako under his wing and has been looking after her as his own ever since. But while Mako loves the old man more than anything, her independent nature is beginning to chafe under Braden’s protectiveness.

Likes: Professionalism, bounty hunters, making money, freedom, kindness
Dislikes: Bullying, cruelty, snobs

 

Gault -Tattooine

  • Ranged DPS
  • Medium Armor 
  • Rifle
  • Crew Skills: +10 Underworld Trading Efficiency, +2 Biochem Critical
  • Primary Stat: Cunning
  • Secondary Stat: Endurance
  • Primary Weapon: Sniper Rifle
  • Secondary Weapon: Knife

Formerly the notorious smuggler and confidence man Tyresius Lokai, Gault Rennow now enjoys a relatively paranoia-free lifestyle as an unknown gun-for-hire. Still, old habits are hard to shake, and Gault’s cautiousness and duplicity are a constant reminder that the only thing to really change is his name. How long until the crafty Devaronian finds himself climbing up the galaxy’s most wanted list again is anyone’s guess.

Likes: Greed, indulgence, thinking your way through a problem
Dislikes: Fair fights, pain, charity, rules

 

Torian Cadera -Taris (Mandalorian) Romance-able

  • Melee DPS
  • Heavy Armor, 
  • Ground Slam Kit Default
  • AOE flame swipe taunt special.
  • Crew Skills: +10 Research Efficiency, +2 Bioanalysis Critical
  • Primary Stat: Aim
  • Secondary Stat: Endurance
  • Primary Weapon: Electrostaff
  • Secondary Weapon: Generator (non-shield)

It is the Mandalorian ideal that a warrior be judged by his or her own actions, not by those of his or her ancestors–but reality rarely lives up to ideals.

Torian Cadera has spent his entire short life trying to overcome the stigma of being a traitor’s son–a shame he has seldom been allowed to forget in the company of his peers. But Torian long ago learned to armor himself against contempt, and others’ doubts regarding his loyalty have only driven him to strive harder to prove his worth.

Because of this, Torian adheres to the codes and traditions of the Mandalorians with more devotion than many twice his age. Upholding honor and enduring adversity are the cornerstones of his existence.

Likes: Challenges, honor, Mandalorians, respect
Dislikes: Selling out, cowardice


Blizz -Hoth

  • Ranged Tank
  • Heavy Armor, 
  • Suppressive Fire Special (Taunt)
  • Crew Skill: +15 Armormech Efficiency, +1 Armstech Critical
  • Primary Stat: Aim
  • Secondary Stat: Endurance
  • Primary Weapon: Blaster Pistol
  • Secondary Weapon: Shield Generator

Infinitely curious and adventuresome, Blizz always felt confined on his native Tatooine–the endless rolling dunes and limited selection of scrap leaving him perpetually bored. So when the traveling salvager Slam Streever visited Blizz’s clan to offer Jawas work as “ferrets”–inpiduals he could send into dangerous and dilapidated areas to scout for salvage treasure–Blizz leapt at the opportunity.

Blizz spent several years with Slam’s crew before the old scrapper made the mistake of selling his services to Hoth’s White Maw pirates. Years of toil under the menacing watch of the White Maw would soon deprive the salvagers of reasons to smile–but first, Slam gave his small friend the nickname “Blizz” after the little Jawa kicked up a snowstorm of excitement during his first encounter with the “white sands.” It’s a name Blizz cherishes; one that reminds him of happier times.

Likes: Adventure, gadgets, attention, praise, friendship
Dislikes: Scary things, extreme violence, people who are mean to him

 

Skadge – Belsavis

  • Melee Tank
  • Vibrosword
  • Heavy armor
  • Flamethrower kit
  • Crew Skills: +10 Scavenging Efficiency, +2 Treasure Hunting Critical
  • Primary Stat: Aim
  • Secondary Stat: Endurance
  • Primary Weapon: Vibrosword
  • Secondary Weapon: Shield Generator

A career gangster and psychopath, Skadge had been enjoying a prestigious position at the top of Coruscant’s most wanted list when a joint police, military and SIS task force managed to finally capture him. Deemed impossible to control or reform, the murderous Houk was secretly ushered to the only facility capable of housing him: Belsavis.

Although considered a prime candidate for the prison’s domination experiments, Skadge was removed from the program during his initial evaluation–a period over which he destroyed a gang of armed Kaleesh, every remaining member of his test group, half the observing researchers and three security details… with his bare hands.

Now, with the Imperial invasion of Belsavis, Skadge has been set loose after nearly three years of solitary confinement. He’s ready to settle some grudges.

 

Imperial Agent:

 Kaliyo D’jannis -Hutta Romance-able

  • Ranged DPS
  • Medium Armor, 
  • Dual Wield Pistols
  • Grenade Kit Default
  • Crew Skills: +10 Armstech Efficiency, +2 Underworld Trading Critical
  • Primary Stat: Aim
  • Secondary Stat: Endurance
  • Primary Weapon: Blaster Rifle or Blaster Pistol
  • Secondary Weapon: Shield Generator

Multiple contradictory accounts make full background assessment difficult. Subject likely born on Rattatak. Escaped homeworld at a young age. Proceeded to find employment as freelance enforcer and assassin for major criminal syndicates (Exchange, Hutt Cartel) and inpidual underworld figures (Rholl). Persistent links to Brentaal Four anarchist cells (see Revolutionary Edge Brigade). Minimal activity within Imperial borders.

Kaliyo Djannis prizes her freedom and will lie, murder and blackmail in order to ensure that she is in control of a situation and able to indulge her vices. Known to pursue lengthy vendettas to redress grievances. Possesses a track record of expertly manipulating employers, lovers and associates (agents should not be fooled by attempts at seduction). As with many mercenaries, her loyalty cannot be purchased, but her services can be–if only temporarily.

Likes: Disrespecting authority, casual violence, anarchy for the fun of it
Dislikes: Self-sacrifice for the greater good, sincerity, obedience, patriotic spirit and being taken advantage of.


Vector Hyllis -Alderaan Romance-able

  • Melee DPS
  • Medium Armor
  • Vibrostaff
  • AOE Swipe Mode special 
  • Gound Slam Kit Default
  • Crew Skills: +5 Bioanalysis Efficiency, +5 Diplomacy Critical
  • Primary Stat: Willpower
  • Secondary Stat: Endurance
  • Primary Weapon: Electrostaff
  • Secondary Weapon: Generator (non-shield)

Second-generation Imperial; mother native to Jurio, married Captain Adronik Hyllus after Jurio was granted Imperial governance. Expressed desire to join Diplomatic Service at an early age and displayed appropriate traits. Ranked high academically during training, and soon after graduation was granted (by request) post aboard exploration and first contact vessel (see service record).

Reassigned to Alderaan due to diplomatic manpower needs (see House Thul). Served ably until encounter with Killik species and subsequent “Joiner” transformation. Current status is unclear.

Vector Hyllus has repeatedly expressed admiration for Imperial accomplishments while indicating a desire to spread Imperial influence through diplomatic channels. His attitudes were likely shaped by the Imperial reconstruction of his homeworld and are appropriate for a Diplomatic Service member. Hyllus is obedient, intelligent, charismatic and effective. He is unlikely to advance further within diplomatic or military hierarchies.

Likes: Diplomacy, helping people, exploring alien cultures
Dislikes: Greed, cruelty, prejudice, anti-alien sentiment

 

Doctor Lokin Romance-able (?)

  • MeleeTank
  • Light Armor
  • Vibrosword and Shield Generator
  • Tank Transformation Mode
  • Ground Slam Kit Default
  • Crew Skills: +15 Biochem Efficiency, +10 Research Efficiency

Age and surname suggest Lokin was born on Dromund Kaas during the pre-war years. Files acquired during Operation: Freefall reference a “Doctor E. Lokin” working as Science and Medical Advisor to Kaas City military police during this period, but no visual is provided.

First confirmed sighting was during the boarding of Imperial dreadnaught Warhammer–Lokin was one of the two inpiduals aboard who evaded capture. Interestingly, he was not listed in the crew roster. First identification as Fixer Fifteen came during Operation: Red Cell (see listening post transcripts). Additional sightings and references to the Fixer Fifteen designation uncovered intermittently since.

Likes: Clever solutions, long-term thinking, technology, pragmatism
Dislikes: Ideaology, honesty, selfish actions without clear long-term gain.

 

Ensign Raina Temple (female Human) - Romance-able

  • Planet: Quesh (Hut space, Hoth?)
  • Companion type: Ranged Healer
  • Armor: Medium
  • Armament: Pistol(-s?) and Shield Generator
  • Special:
  • Starting Kit: Med Pack Kit
  • Primary Stat: Cunning
  • Secondary Stat: Endurance
  • Primary Weapon: Blaster Pistol

Standard searches reveal no Imperial citizenship record for a “Raina Temple,” but the usual caveats apply–our data on the Imperial populace remains sadly incomplete. Temple’s skills and attitude suggest Imperial Army training, but her presence inside the Chiss Expansionary Defense Force is extremely unusual; neither the CEDF nor the Imperial military is known for its transfer programs.

Personable and bright Imperial military cadets don’t end up embedded with aliens at the far edge of the galaxy without good reason. Temple could be a plant, but it’s just as likely she’s been intentionally forced out of the picture. Best-guess personality profile suggests she’s a typically patriotic example of the rank-and-file Imperial military–a true believer in Imperial superiority and duty. No matter how easygoing or empathetic she may be at times, the needs of her nation have to come first.

Scorpio (“female” Droid)

  • Planet: Belsavis
  • Companion type: Ranged Tank
  • Armor: Heavy
  • Armament: Blaster Pistol and Shield generator
  • Special:
  • Starting Kit: Shield Kit
  • Primary Stat: Aim
  • Secondary Stat: Endurance
  • Primary Weapon: Electrostaff
  • Secondary Weapon: Shield Generator

Claims to have been designed for heuristic self-improvement by unknown parties. Current chassis is of recent design, suggesting multiple precursor bodies or independent database.

Over a century ago, SCORPIO became involved with the Star Cabal organization and accepted guardianship of Belsavis Megasecurity Ward 23. In return for rare technology, SCORPIO willingly acted as the Star Cabal’s security system until application of control codes by Cipher Nine. Currently unable to directly harm Cipher Nine without provocation or depart Cipher Nine’s presence on a long-term basis.

Application of Wreyn-Tsatke Cyber-Psychology Scale results in a 9-NIX rating for SCORPIO (level 9 intelligence, non-human, independent, unknown) with 22% accuracy. These preliminary results match anecdotal experience–SCORPIO places no inherent value on biological or cybernetic life and is interested primarily in self-iteration through rapid experience. If given appropriate challenges and upgrade opportunities, SCORPIO may prove cooperative for limited periods. She appears to value others who share her traits–intelligence, amoral self-interest and curiosity.

Similar cybernetic personalities include Mentor (10-NCM) and G0-T9 (8-HSM)–both considered galaxy-level threats. Recommend full application of Wreyn-Tsatke Test at earliest opportunity.

Likes: learning and gaining new tech, selfishness, killing threats.
Dislikes: Self-sacrifice, duty, wastefulness

 

Sith Inquisitor:

Khem Val – Korriban

  • Melee, Vibroblade + Generator
  • Heavy Armor
  • Tank Companion
  • Starting Kit: Shockwave
  • +15 Artifice Efficiency, +5 Research Efficiency
  • Primary Stat: Strength
  • Secondary Stat: Endurance
  • Primary Weapon: Vibrosword
  • Secondary Weapon: Shield Generator


Once a loyal servant of the Sith Lord Tulak Hord, Khem Val was placed in a stasis chamber in the tomb of Naga Sadow centuries ago by his master for safekeeping. Tulak Hord is long dead, but Khem Val lives on; a terrifying nightmare from the ancient past.

Powerful, cunning and ruthless enough to slay even the strongest Force users, Khem Val was trained as an elite assassin. After emerging from his long slumber, the Dashade is the very embodiment of death and destruction; a reminder that there are things even Sith and Jedi must fear.

Although once pledged to a life of service, with his original master gone, it is uncertain where Khem Val’s true loyalties now lie. A near-perfect killing machine, he could prove a valuable weapon for anyone willing to take him on… though he is a weapon that can cut both ways.

Likes: Killing Force users, displays of strength, making foolish people unhappy
Dislikes: Weakness in any form, not killing Force users




Andronikos Revel – Tatooine Romance-able

  • Ranged, Dual Blasters
  • Medium Armor
  • DPS Companion
  • Starting Kit: Concussion Round
  • +2 Slicing Critical, +2 Underworld Trading Critical
  • Primary Stat: Cunning
  • Secondary Stat: Endurance
  • Primary Weapon: Blaster Pistol
  • Secondary Weapon: Blaster Pistol



For five notorious years, the pirate Andronikos Revel terrorized Republic and Imperial space alike as the captain of the Sky Princess. Known for his sharp temper and sharper flying skills, Revel was one of the few pirate captains to serve as his own pilot.

His piracy career was cut short by a strange mutiny, however, and he was abandoned to the Imperials who had been hunting him since he’d raided a ship carrying valuable artifacts. After a year in Imperial prison, Andronikos Revel was let loose. He has been meticulously hunting and killing the mutineers who betrayed him ever since.

Likes: Action, keeping promises, complications
Dislikes: Authority, betrayal, backing down from a fight


Ashara Zavros – Taris Romance-able

  • Melee, Dual Lightsabers
  • Medium Armor
  • DPS Companion
  • Starting Kit: Energy Shield
  • +10 Synthweaving Efficiency, +10 Diplomacy Efficiency
  • Primary Stat: Strength
  • Secondary Stat: Endurance
  • Primary Weapon: Lightsaber
  • Secondary Weapon: Lightsaber

A twenty-year-old Togruta Padawan, Ashara Zavros descends from a long line of Force users. From an early age, she has aspired to study the Force and become one of the best Jedi the order has to offer.

Ashara came to Taris to train under Jedi Masters Ryen and Ocera, whose philosophy is that Padawans best learn the travails of using the Force through firsthand experience of the galaxy. In Ashara’s case, the Masters brought her to Taris for two reasons: First, to teach her compassion amidst the destruction that had occurred there and warn against the dangers of pride and the dark side. Second, to complete her trials by helping to drive a dark ghost from the ruins of a Jedi enclave.

Likes: Rational choices, secrets of the Force, fighting bullies
Dislikes: Random cruelty, fighting Jedi

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