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written by S. Williams
Knowing and Understanding this guide, will help you to better master the game, as well as to better master your opponents. We at RPG-Exploiters, will be covering all the races here, so keep checking back, for the Protoss and Zerg building units as well.
Introduction
While the Terrans may not have the technological superiority of the Protoss or the biological resources of the Zerg race, they do have a fairly well balanced tech tree, allowing them to get vital units produced at the right time. Key to exploiting the available resources on a multiplayer map as Terran in Starcraft 2 is using the mobility and cargo capacity of your central Command buildings to ferry worker SCVs quickly to the scene and get harvesting. This guide will help you develop a healthy and balanced network of production facilities, bases and research centers to create the perfect build order for your Terran army, with a comprehensive reference for every Terran building units vital stats, Abilities, Upgrades and Researches.
Command Center
The Command Center is the core of any Terran base. Producing the resource-gathering SCVs, the Terran Command Center has the added flexibility of being able to move aerially and load up to five SCVs in its bay, allowing a Terran player to rapidly exploit newly discovered Mineral Fields and Gas Geysers.
- Minerals: 400
- Gas: -
- Build Time: 100 secs
- Health: 1500
- Energy: -
- Armor: 1
- Produces: SCV
- Required: -
Abilities
- Lift Off
- Type: Command
The Command Center Unit can take to the air and relocate to a new area.
- Load
- Type: Command
The Command Center Unit can load up to 5 SCVs to transport when airborne.
Upgrades
Building Armor
- (Minerals: 150, Gas: 150, Time: 140 secs)
Upgrades building units armor by 2 points.
Supply Depot
The Supply Depot is the main focus for all Terran resource exploitation.
- Minerals: 100
- Gas: -
- Build Time: 30 secs
- Health: 350
- Energy: -
- Armor: 1
- Required: -
Abilities
Lower: the Supply Depot unit will lower itself into the ground to allow ground troops to pass over it.
- Type: Command
- Raise: The Supply Depot unit will rise up out of the ground to prevent the passage of ground units
Upgrades
Building Armor
- (Minerals: 150, Gas: 150, Time: 140 secs)
Upgrades building units armor by 2 points.
Refinery
The Refinery processes Vespene Gas into usable resources for Terran armies.
- Minerals: 75
- Gas: -
- Build Time: 30 secs
- Health: 500
- Energy: -
- Armor: 1
- Required: -
Upgrades
Building Armor
- (Minerals: 150, Gas: 150, Time: 140 secs)
Upgrades building units armor by 2 points.
Barracks
The production hub for ground infantry units.
- Minerals: 150
- Gas: -
- Build Time: 60 secs
- Health: 1000
- Energy: -
- Armor: 1
- Produces: Ghost, Marauder, Marine, Reaper
- Required: Command Center
Abilities
Lift Off
- Type: Command
- The Barracks Unit can take to the air and relocate to a new area.
Upgrades
Building Armor
- (Minerals: 150, Gas: 150, Time: 140 secs)
Upgrades building units armor by 2 points.
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Starcraft 2: Complete Terran Building Units Guide, 5.0 out of 5 based on 1 rating
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