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Missile Turret
Performing air defense duties for Terran bases, the Missile Turret is able to detect hidden enemies as well.
- Minerals: 100
- Gas: -
- Build Time: 25 secs
- Health: 250
- Energy: -
- Armor: 0
- Required: Engineering Bay
Weapons
Longbolt Missile
- Air Attack
- Attacks: 2
- Range: 7
- damage: 12
Abilities
Detector: The Missile Turret unit can detect the presence of burrowing, cloaked and hallucinated enemy units.
Upgrades
Building Armor
- (Minerals: 150, Gas: 150, Time: 140 secs)
Upgrades building units armor by 2 points.
Hi-Sec Auto Tracking
- (Minerals: 100, Gas: 100, Time: 80 secs)
This Upgrade will add a +1 Range to the following units: Auto-Turrets, Point Defense Drones, Missile Turrets, Planetary Fortesses.
Neosteel Frames
- (Minerals: 100, Gas: 100, Time: 110 secs)
This upgrade increases the cargo space available in Bunkers, Command Centers and Planetary Fortresses.
Sensor Tower
The Sensor Tower can provide Terran players with important intel on enemy troop movements otherwise obscured by the fog of war.
- Minerals: 125
- Gas: 100
- Build Time: 25 secs
- Health: 200
- Energy: -
- Armor: 1
- Required: Engineering Bay
Abilities
Radar: The Sensor Tower unit can indicate enemy troop movements up to a 30 Range.
Upgrades
Building Armor
- (Minerals: 150, Gas: 150, Time: 140 secs)
Upgrades building units armor by 2 points.
Factory
The Factory is the Production hub for the heavier and armored Terran ground units.
- Minerals: 150
- Gas: 100
- Build Time: 60 secs
- Health: 1250
- Energy: -
- Armor: 1
- Produces: Hellion, Siege Tank, Thor
- Required: Barracks
Abilities
Lift Off
- Type: Command
- The Command Unit can take to the air and relocate to a new area.
Upgrades
Building Armor
- (Minerals: 150, Gas: 150, Time: 140 secs)
Upgrades building units armor by 2 points.
Ghost Academy
Dedicated Research structure for the Terran Ghost class of unit.
- Minerals: 150
- Gas: 50
- Build Time: 40 secs
- Health: 1250
- Energy: -
- Armor: 1
- Required:
Upgrades
Building Armor
- (Minerals: 150, Gas: 150, Time: 140 secs)
Upgrades building units armor by 2 points.
Researches
Personal Cloaking
- (Minerals: 150, Gas: 150, Time: 120 secs)
This Upgrade allows Ghost units the Cloak Ability.
Moebius Reactor
- (Minerals: 100, Gas: 100, Time: 80 secs)
This Upgrade increases Ghost units starting Energy by +25.
Arm Silo With Nuke
- (Minerals: 100, Gas: 100, Time: 60 secs)
This Upgrade allows a Ghost Unit to call in a Tactical Nuke.
Armory
The Armory researches Upgrades for Terran vehicle and ship unit weaponry and armor.
- Minerals: 150
- Gas: 100
- Build Time: 65 secs
- Health: 750
- Energy: -
- Armor: 1
- Required: Factory
Upgrades
Building Armor
- (Minerals: 150, Gas: 150, Time: 140 secs)
Upgrades building units armor by 2 points.
Researches
Vehicle Weapons 1-3 (Upgrade for all of the Terran vehicle units)
- Level 1: (Minerals: 100, Gas: 100, Time: 160 secs)
- Level 2: (Minerals: 175, Gas: 175, Time: 190 secs)
- Level 3: (Minerals: 250, Gas: 250, Time: 220 secs)
- Required: Factory
Vehicle Plating 1-3 (Upgrade for all of the Terran vehicle units)
- Level 1: (Minerals: 100, Gas: 100, Time: 160 secs)
- Level 2: (Minerals: 175, Gas: 175, Time: 190 secs)
- Level 3: (Minerals: 250, Gas: 250, Time: 220 secs)
- Required: Factory
Ship Weapons 1-3 (Upgrade for all of the Terran ship units)
- Level 1: (Minerals: 100, Gas: 100, Time: 160 secs)
- Level 2: (Minerals: 175, Gas: 175, Time: 190 secs)
- Level 3: (Minerals: 250, Gas: 250, Time: 220 secs)
- Required: Starport
Ship Plating 1-3 (Upgrade for all of the Terran ship units)
- Level 1: (Minerals: 150, Gas: 150, Time: 160 secs)
- Level 2: (Minerals: 225, Gas: 225, Time: 190 secs)
- Level 3: (Minerals: 300, Gas: 300, Time: 220 secs)
- Required: Starport
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Starcraft 2: Complete Terran Building Units Guide, 5.0 out of 5 based on 1 rating
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