written by sinisterporpoise
The Doomsday devices represent the ultimate weapons in the world of New Eden. The massive requirements mean that only the Titan class ships can mount these devices.
Original Design of Eve’s Ulitmate Weapons
Doomsday Devices are the most devastating weapons in the Eve Online universes. The hard point requirements for these weapons are so intensive that only Titan class capital ships can mount them. Continue reading »
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All that you ever wanted to know about stacking penalties, but never dared to ask.
As you might have noticed, some modules will say ‘Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized’. You’ll see this on several modules, from sensor boosters to tracking computers and from inertia stabilizers to armor hardeners. What does that sentence mean? It means that for every module you add above the first, the effect on the attribute is diminished. A second sensor booster won’t add the same bonus as the first. For some time people have been looking to find out exactly how the stacking penalty works. There always has been a deviation from the values you find in the game. That is, until now. I was able to derive the stacking penalty formula that fits ‘exactly’.
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written by sinisterporpoise
The Mimnatar Republic will go to any lengths to keep its people from becoming slaves of the the Amarr Empire or any else for that matter again. The way they peruse this goal is by giving their ships powerful weapons to greatly damage their opponents and fast engines to get their ships out of danger. Continue reading »
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Written by sinisterporpoise
An Eve Online pilot learns his skills in real time. Even though he can pay to train multiple skills at the same time, he must learn each skill individually. Focussing on the learning skills first reduces the time it takes for a player to learn important kills later
How Learning Eve Skills Works
Skills do not work the same way in Eve Online as they do in other games. Players learn the necessary skills from a trainer at a starbase. They do not spend the time grinding the skill and finding the components. Instead, each skill has a learning time associated with it. You will learn a skill in the amount of time the listing says it will take.
The real time learning frees players up for playing the more enjoyable portions of the game, or at least through getting through the portion of the game referred to as “fighting rats” more quickly. (This refers to fighting the pirate ships in the beginning areas of the game.) It takes real world time to learn skills in Eve Online. Continue reading »
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The Apocrypha Expansion introduced unstable wormholes into the universe of Eve Online. Players can enter into these unstable region of space to rediscover long forgotten technology or to occasionally engage in random player versus player battles.
Find Relics in Wormhole Systems
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The player character racial factions all give out their own ships, A pilot looking for status and style may want to purchase the blueprints that allow him to make a pirate faction ship. All he needs is the right faction standing and the right equipment.
The Caldari Raven, the Gallente Megathron, the Amarr Apocalypse, and the Minmatar Typhoon are the racial faction ships. Other NPC factions offer ship blueprints to players that faction’s trust. The Serpentis Faction offers a ship that modifies the Megathron design, but the Serpentis faction is not the only pirate faction that gives blueprints to players.
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Introduction
The purpose of this article is to explain the basics of warping, warp core stabilizers (WCS) and warp disruption fields (Bubbles) for new players or students that have not ventured into 0.0 space. This article is intended to be a primer, rather than a definitive guide to all warp disruption mechanics, providing enough information to de-mystify the subject. Continue reading »
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Eve players don’t play for long before running into such terms as “signature radius”. Over time, most develop some idea about what these terms mean, but when players become concerned with being successful in PVP these terms take on a new importance and require a deeper level of understanding. Understanding the terms explained in this article will help you to deliver more damage to your enemies, to avoid taking damage without necessity, and to understand the impact of electronic warfare in PVP. Continue reading »
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written by nataro of epvpers
Here is a list of support programs for EVE Online, None of these programs are against EVE rules to use, so you will be safe for your account. These are not game hacks nor bots. Continue reading »
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Written by Icheatmore, cleaned and spell-checked by Spitt.
The logging off trick (log-off-ski), is most commonly used at gate camps in low sec or in 0.0, it can be used during war decks or in the event of meeting some one with kill rights.
The vanishing trick, is mainly used when you find your self in a warp bubble and the log-off-ski wont work.
Both tricks have the same desired result where you are able to avoid the destruction of your ship or pod.
Certain circumstances must be in place to allow one of the above tricks to be used. Such as having some form of cloaking device fitted. If these conditions are not met then the attempt to invoke them may be sadly doomed to failure, resulting in ship or pod loss. Continue reading »
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Learning PvP in any game, can be a tedious prospect, when you are learning by yourself, and still a constant learning experience when in an alliance. Here, we take a look at fleets, and break them down to each individual part, so that you will be able to know what each part is supposed to do. We look at size and inertia, reconnaissance, and the key components of fleet PvP, including Electronic Warfare, Tackling, Damage, Damage Compensation, Range, Speed/Size, and Repair. Continue reading »
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Author Unknown
After creating a trial account to scope out the world of Eve Online, many people will quickly find that after upgrading to a few frigates that the only next logical step is to move up to a new class of ships.
Unfortunately, due to it being a trial account, people find that they are heavily restricted on what kinds of ships that they are allowed to purchase. What few ships are available, and can take days to train the proper skills for. Thus making many missions very difficult to complete, and ultimately making it more difficult for people to further scope out the game to decide if they want to subscribe and play on.
This is an easy way to obtain a destroyer class ship on day one of your trial account. This will make level 1 missions a breeze, allowing you to move onto more interesting level 2 missions, as well as getting a glimpse of what the game REALLY has to offer. You will also be able to focus your time training skills to modify and enhance your ship, rather than just trying to obtain the proper skills to use it. Continue reading »
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Just giving our EVE members a heads up, RoidRipper has been updated to 2.x. Thanks goes to pea for sending us a copy of the bot. pea has received 6 months VIP membership for his submission. Updated information is available here – http://rpg-exploiters.com/bots-and-macros/eve-online-roidripper-source-code/
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Some times you just want to bot, rather then doing drudge work. This is an auto-mining bot which will take some of the dredge out of the game for you. It’s very easy to set-up, and there are no monthly payments to pay to use this bot. It’s very well set up, but following are the instructions to use it anyways.
The Settings
Number of times to run
number of complete cycles from undocking to mining to docking.
Minutes to mine for
How long you want to mine for. If your ship finishes mining quickly, set it lower. Might need some testing. If your ship has a cargo of about 150, 5 minutes should be enough.
Sell after mining
This will sell your ore when docked. If you want to see how much you’ve mined, set to no.
Number of lasers to use
To use more than one laser, put your lasers in the first slots. and select how many you want to use. Continue reading »
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A couple years ago, the source code for EVE Online’s client was released. It turns out, that it was written with Python. What makes this so unique is that Python, when cracked or reverse engineered, comes out as the original code. Using this code, anyone can more easily make a bot or game hack, which will work with the client. You can get the source code here…
http://www.4shared.com/file/209119671/d874a239/pre51200sc.html
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What is Roid Ripper? It’s a free to use mining bot.
RoidRipper 2 is a major overhaul of previous versions. With fully implemented features and a revamp of OCR and error handling, RoidRipper 2 will prove to be the most reliable and powerful eve miner you have used yet.
PLEASE NOTE
You *must* install RoidRipper 2 from scratch, including full configuration and setup. The included help file has been updated specifically for RoidRipper 2.
Hotkeys Supported
- Pause – Pause the bot
- Control + Up – Increase max time in belt by 30 seconds
- Control + Down – Decrease max time in belt by 30 seconds
- Control + Home – Log off at next return to station
Features
- Free and open source
- Supports all ships and configurations including crystals
- Ability to select what to mine
- Full rat protection manages shields, armor and fight drones, and if RoidRipper still can’t handle the rats it will warp the ship to safety
- Altering of delays and scheduled logoffs to help stop suspicion from other players
- Traveling function allows RoidRipper to jump to different systems
- Setup is completely autonomous
- Ability to backup normal play settings and restore them when finished botting
- Supports all Windows versions
- Supports all screen resolutions (only 1024×786 officially supported)
- Supports most Windows themes (although only “classic” officially supported)
Improvements over RoidRipper 1.5.*
- Improved OCR
- Improved Error Checking
- Automatic Bookmark Creation
- Can refine ore when docked
- More options than ever before
- Enhanced Emergency Warpout Performance
- Ability to scale speed and performance to your computers speed
- Can skip belts already being mined or with NPCs
Thanks goes to pea for sending us a new update of Roid Ripper, which updates it to 2.x, and works with the latest release of EVE.
This content is for members only.
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Trading does NOT mean space trucking NPC-bought goods across lowsec space for a couple million ISK profit only to be blown up by some pirates who just got home from school. The trading I’m referring to deals in player-built ships and modules, moon minerals, etc etc. It also does not require you to leave the station you are trading out of, assuming you are in a trade hub. Perhaps the best thing about it is that you MAKE MONEY WHILE YOU SLEEP. There’s nothing better than waking up and seeing your wallet 200 million ISK fatter than it was than when you laid down to take a nap a few hours ago.
I operated primarily out of Jita with an alt in Rens. If I put in the work, I can make over a billion ISK in a single day. If I weren’t quitting EVE and decided to get really hardcore about trading and buy 4-5 accounts (one for each hub), I could easily see myself pulling in 2 billion ISK a day. Here’s how:
This content is for members only.
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Invention is a Method to create a T2 BPC out of a T1 BPC.
You need the following things in order to invent a BPC:
- a T1 BPC
- 2 types of datacores
- an interface
- Optional: a decryptor
- Optional: an Item of the type of the BPC
First, the BPC:
It needs the maximum number of licensed runs for the type, for example 300 for Modules as Cargohold Expanders. The ME and PE does not change anything.
The datacores:
You can get the Datacores from R&D Agents, where you buy them for RP.
Most Datacores cost 50 RP and you can calculate the number of LP you get per day with this formula:
RP=(AgentLvl+SkillLvl)²*(1+(EffectiveQuali/100)*DivisionMultiplier
The type of datacores you need varies from blueprint to blueprint and they are destroyed during the Invention process.
The Interface:
You need an Interface for each BPC, there are 3 Interfaces per race, one for ships, one for Modules and one for Rigs.
These won’t be destroyed during the Invention process so you can use them for multiple Inventions.
But they have a really high price (100m+, up to several 100m ISK) causing Invention to need a high starting Budget.
The decryptor: They can modify the stats and Chances of your Invention. For example make a lower ME (more material requirements) but higher Chances and more Runs. Price for these vary from a few 100k ISK up to about 300m. During the Invention process the decryptor will be destroyed.
The T1 item: A T1 item increases you chances for a successful Invention.
The better the item ist (named) the higher the chances are. Note that T2 Items can’t be used. The T1 Item is destroyed during the Invention.
The Skills needed for Invention:
In order to get a good rate of successful Inventions, you need to get high Skills (level 4 or 5). The minimun skill requirements are:
Electronics 2
Electronic Upgrades 5
Engineering 2
Science 5
Hacking 2
The specific Encryption Skill (for example Amarr Encryption Methods) needed for the BPC
And the Skills you need for the datacores. For Example Molecular Engineering, minimum is level 1.
Doing the Invention
If you got those skills and Items then get to a station with Invention slots, right-click the T1 BPC and select start Invention and fill all fields with the correct Items and start the Invention and with a bit of luck you get a t2 BPC after the Invention process.
The T2 BPC doesn’t have much runs, usually about 10, not as the T1 BPC and its ME is lower than 0 in most cases. Then build it and sell or use the T2 items from that BPC.
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