In World of Warcraft, the Leatherworking profession enables players to forge various weapons, armor, and other items using metals, minerals, and other materials.
It’s recommended that aspiring Leatherworkers take up Skinning as a secondary profession, since this profession calls for a lot of leather and hide. If you don’t opt to take Skinning as a secondary profession, you can always buy WoW Gold and purchase the materials you need at the Auction House.
Proficiency
As with all professions, Leatherworking has six proficiency levels, which are listed in the table below. As you increase your character’s level and your Leatherworking skill level, you can increase your Leatherworking Proficiency by visiting a Leatherworking Trainer. While any Leatherworking Trainer in Azeroth can teach you Apprentice to Artisan Leatherworking, you can only learn Master Leatherworking in Outland or Northrend, and Grand Master Leatherworking in Northrend.
Training costs WoW Gold, and the prices differ depending on whether you chose Leatherworking as your Primary or Secondary profession. Continue reading »
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In World of Warcraft, the Inscription enables players to craft scrolls, glyphs, off-hand tomes, vellum, and Darkmoon cards.
Inscription goes well with Herbalism, since you can use Milling (a skill that comes with Inscription) to break herbs down into pigments you can use. You might need to buy WoW Gold to ensure that you have enough funds to buy your materials at the Auction House if you opt not to take Herbalism.
Proficiency
As with all professions, Inscription has six proficiency levels, which are listed in the table below. As you increase your character’s level and your Inscription skill level, you can increase your Inscription Proficiency by visiting an Inscription Trainer. While any Inscription Trainer in Azeroth can teach you Apprentice to Artisan Inscription, you can only learn Master Inscription in Outland or Northrend, and Grand Master Inscription in Northrend. Continue reading »
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I realized as I was leveling Engineering on my Paladin, that I don’t have a guide up here for it. Having an Engineering leveling guide makes leveling cheaper. This will tell you where to get & which recipes make leveling fast, and cost effective. It will will help you achieve either Goblin or Gnome Engineering, along with leveling to 450.
In World of Warcraft, the Engineering profession enables players to create a variety of items, ranging from bullets and arrows to explosives and goggles. The difference with these crafted items, however, is that there are some that only characters with engineering skills can use, and some items are risky to use because there is a chance that they might backfire.
Engineering goes well with Mining since most of the materials you’ll need for Engineering can be harvested through Mining, so you might want to take the two of them together to save up on WoW Gold. Of course, if you don’t want to take up Mining, you can always buy WoW Gold to ensure that you have enough funds to buy your materials at the Auction House.
Proficiency
As with all professions, Engineering has six proficiency levels, which are listed in the table below. As you increase your character’s level and your Engineering skill level, you can increase your Engineering Proficiency by visiting an Engineering Trainer. While any Engineering Trainer in Azeroth can teach you Apprentice to Artisan Engineering, you can only learn Master Engineering in Outland or Northrend, and Grand Master Engineering in Northrend.
Training costs WoW Gold, and the prices differ depending on whether you chose Engineering as your Primary or Secondary profession.
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Proficiency
|
Required Character Level
|
Minimum Required Skill Points
|
Maximum Allowed Skill Points
|
Training Cost
( Primary Profession)
|
Training Cost
(Secondary Profession)
|
|
Apprentice
|
5
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None
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75
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10 Copper
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1 Silver
|
|
Journeyman
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10
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50
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150
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10 Silver
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5 Silver
|
|
Expert
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20
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125
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225
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50 Silver
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1 WoW Gold
|
|
Artisan
|
35
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Primary: 200
Secondary: 225
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300
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5 WoW Gold
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2 WoW Gold
50 Silver
|
|
Master
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50
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Primary: 275
Secondary: 300
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375
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10 WoW Gold
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10 WoW Gold
|
|
Grand Master
|
65
|
350
|
450
|
35 WoW Gold
|
35 WoW Gold
|
Continue reading »
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Here are some guides which will help you to understand AoC better, to level faster, get to know your class, farm gold, and more. These guides would cost you more then $100 if bought separately. Continue reading »
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I came across this Guardian Guide for Lord of the Rings Online that would not only help you level 1-65, but also teach you about gold making for this class. It has many secrets that any Guaradian should know, but probably doesn’t. Great Lotro guide. Continue reading »
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In World of Warcraft, the Alchemy profession enables players to create potions, elixirs, oil, flasks, and cauldrons from various herbs and reagents. Items produced from Alchemy have a variety of effects, ranging from healing to elemental resistance and more.
Given that Alchemy uses a lot of herbs, it’s recommended that aspiring Alchemists take up Herbalism as a secondary profession. This makes it easier to obtain herbs on your own as opposed to having to purchase them for WoW Gold from other players.
Proficiency
As with all professions, Alchemy has six proficiency levels, which are listed in the table below. As you increase your character’s level and your Alchemy skill level, you can increase your Alchemy Proficiency by visiting an Alchemy Trainer. While any Alchemy Trainer in Azeroth can teach you Apprentice to Artisan Alchemy, you can only learn Master Alchemy in Outland or Northrend, and Grand Master Alchemy in Northrend.
Training costs WoW Gold, and the prices differ depending on whether you chose Alchemy as your Primary or Secondary profession.
|
Proficiency
|
Required Character Level
|
Minimum Required Skill Points
|
Maximum Allowed Skill Points
|
Training Cost
( Primary Profession)
|
Training Cost
(Secondary Profession)
|
|
Apprentice
|
5
|
None
|
75
|
10 Copper
|
1 Silver
|
|
Journeyman
|
10
|
50
|
150
|
10 Silver
|
5 Silver
|
|
Expert
|
20
|
125
|
225
|
50 Silver
|
1 WoW Gold
|
|
Artisan
|
35
|
Primary: 200
Secondary: 225
|
300
|
5 WoW Gold
|
2 WoW Gold
50 Silver
|
|
Master
|
50
|
Primary: 275
Secondary: 300
|
375
|
10 WoW Gold
|
10 WoW Gold
|
|
Grand Master
|
65
|
350
|
450
|
35 WoW Gold
|
35 WoW Gold
|
Mixology
At skill level 50, Alchemists acquire the passive ability, Mixology. This ability doubles the duration of any flask or elixir that the Alchemist created and consumed himself/herself. It also increases the effect of the flask/elixir slightly, and this increase varies per item. Continue reading »
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In my search for some new content, I came some leveling guides for WoW. They handle WotLK, but this one is a PDF. The PDF is free for all to see and read, but we really do suggest you buy it and support the authors if you use it beyond a cursory glance.
The guide I found, but am mirroring for you today, is a PDF with a WLK guide, Death Knight guide, Alliance Leveling guide, and Horde Leveling guide. Continue reading »
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This guide is speed-oriented, not fun-oriented, to make you become a Daeva as quickly as possible. If you have quests piling up or haven’t played the game yet and are curious about the details, this guide is for you.
This content is for members only.
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Zygor’s World of Warcraft guide, pushes the limits on game guides for World of Warcraft. It’s an in game guide which will level you 1-80 in the quickest possible time. It will also provide you with daily quest guides, including how to obtain your own Netherdrake. If you buy any other guide for WoW, you wasted your money. This is the ultimate WoW Leveling, Dailies, and Events guide.
Change Log for Zygor’s Version: 2.0.1058
- Alliance Guides Change Log
- Alliance Dailies:
- Split descriptions over multiple lines. These need to be kept manually split, as the tooltip doesn’t use automatic text wrapping in this case.
- Added more information to the Netherdrake guide to let players know that in order to complete the section they must have Artisan flying.
- Horde Guides Change Log
- Horde Dailies:
- Split descriptions over multiple lines. These need to be kept manually split, as the tooltip doesn’t use automatic text wrapping in this case.
- Guides Viewer Change Log
- Fixed display of guide description tooltips
- Fixed map dots disappearing from the large world map
- Fixed Carbonite waypoints appearing with a delay
- Hopefully fixed viewer not detecting arriving at a flight destination
Continue reading »
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I actually found this to be an interesting release of the iDemise leveling guide. You see, they still use Tourguide. Why is that so strange you might ask? Well Zygor picked up the exclusive rights to distribute Tourguide a month back, and has been forcing all other sites to take it down, or face copyright infringement. So this means that by releasing their guide, iDemise is breaking copyright law.
from the website…
- No more running about not knowing what to do next. You simply go and get on with ripping through your quests.
- You get the xp by questing, not being bored silly grinding for those extra bars.
- No need to work out detailed quest descriptions, you get to focus on tearing your enemies apart, decimating those who would stand against you.
- A simple, easy to use interface that gives you the information you need, when you need it. No more spending hours scanning websites for information. Just spend your time exacting your vengeance on the unholy wretches who block your path.
If anyone has the Alliance version, please contact me.
Continue reading »
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Leveling in StarTrek Online, doesn’t have to be slow, but your choice of ship combination can make a huge tactical advantage, knowing what works best. And once you create the best combination, additionally knowing where to go, at what level, will greatly enhance your leveling speed. This guide will help you to do all of that, and to level quicker then your friends and enemies alike.
This content is for members only.
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As anyone who read this site knows, I user Zygor’s Leveling guide to level my characters up. I am currently leveling a shadow priest, whom yesterday was level 72. Now the guide does work, but this little trick will allow you to level twice as fast, while still using the guide.
This content is for members only.
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Hills of Shade 83 – 85 And Beyond!
Once you’re in Hills of Shade you will want to head northeast up to the undead.

Right near the Graveyard you will find a small town, that you can get someone to bind you in if you wanted to be bound here. (Don’t recommend it but, if you want to) There isn’t anything in this Graveyard aside from Zombies, so keep the number one rule in mind… Don’t get bit otherwise you’ll have to inject yourself with the Anti-virus!! Continue reading »
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Loping Plains 77 – 83
There are 3 places in Loping Plains with undead for you to kill at your level. One being the Graveyard, the other the Chapel and the third the Decaying Caverns. They are all close to one another, so if you get bored you can just switch areas. Below is the map of the area you’ll be hunting in, in Loping Plains.

Usually I move between the Graveyard and Chapel killing any skeletons I see. As you get higher in level and grab some more AA’s you will be able to breeze through the caverns.
Continue reading »
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Direwind Cliffs (Undead) 75 – 77
Once you’re in Direwind Cliffs head west to the camp of undead, below is a picture showing you where it is from the Sunderock Zoneline.

In this camp you’ll find at least 4 different types of mobs, all of them being undead. The main difference of this camp and the one above it is this one is pure 100% undead. The one above has some living mobs mixed in. Continue reading »
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Arcstone 71-75
After you hit level 71, this is one of the best zones you can be in. You can access Arcstone from the Guild Hall. If you don’t have a guild…. Well I don’t know how else to get here =(. The good thing about Arcstone is the “Oh shit” ability. If you pull too many you can run to the end of the world and jump off. (Don’t worry you’ll end up in Freeport safe and sound!)
Once you arrive in Arcstone from the Guild Hall, you’ll be in a small camp of NPC’s. To get to the undead from here you should head northeast. Pop an invis if you got it, just incase. For better directions follow my map below to see exactly where to go;

In this are you’ll want to watch out for Manifestation of Ravenglass. He is a big skeleton that walks around this area. If you’re lacking in the AA and Gear department you’ll get one serious beat down. Continue reading »
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The Hole 70-71
Note: If you have Damage Shield Pots, Bring them!
If this is your first time in the hole then it may be a bit confusing at first, but you’ll quickly learn your way around. The mobs that will con Light Blue to you can be found at the Temple. Since this zone’s map SUCKS (Good Job whoever made it, can’t even $%&^ing see it) Look for the entry way on the western side that is in the picture below.

Here is another landmark to look for that is right next to this bashed in gate; Continue reading »
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Wall of Slaughter 65 – 70
To get to Wall of Slaughter head through the portal in the Guild Hall. Once you arrive in Wall of Slaughter jump off the ledge you arrive on and head east to the Undead Murkgliders. The only thing you have to watch out for with the murks is that they run, and in the big rooms you can get adds.

Continue reading »
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Crypt of Nadox Levels 57 – 65
The undead in Crypt of Nadox that you’ll want to be killing are down by the Hate’s Fury zoneline. If you hit “M” and look at the southwestern portion of the map, you’ll know what I’m talking about. Look at my map below for exactly where the undead are. As far as loot goes they hardly drop anything more then Zombie Skin, but almost always give you 5-7pp per kill. I find it best to hang out in this zone until about level 65 and grind at least 50 AA’s as well here, maybe more.
Continue reading »
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