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This is an original strategy guide, written by Spitt of RPG-Exploiters.com.

On most servers Iron and Wood cost more then any other resource. Occasionally, food is a scarce resource, usually on older servers – that’s just supply and demand however, since NPC farming should get you enough food to last a while.  I have decided I want to build a resource city.  I am going to make it produce both wood and iron, and to allow the storage in warehouses, but to not produce armies.  If armies are needed, they will be housed there from other cities.  The idea is to only make it a resources producing town, good for alliances and peeps who want to have their own “farm town”.

Primarily it will be Lumbermills and Ironmines, with 1 each of Farm and Quarry.  I make those, simply for the bonuses.  Instead of building a ton of barracks, I will build 1, with a ton of Warehouses.  This will allow me again to gain the bonus.  The barracks will be destroyed after all the bonuses are gained.

We will do away with wall defenses, and instead leave the gates open and a maximum sized embassy (with armies housed within).  When we need resources we will simply close the gates, kick the city from the alliance, have our own armies attack, and shift the resources around in the warehouses to make them available for the attacking army.  Once the “raid” is complete, we open the gates again, re-work the warehouse percentages, and invite back to the alliance.

Tip 1: For some unknown reason, most people grab level 10 Lakes.  In most cases since food is cheaper on most servers, it’s better to grab Hills and Forests.

Tip 2: If you or your alliance – or even group of alliances are being pounded by the top few alliances, band together, and stop selling food.  With the lack of food, or even higher food rates, then the enemies who have been attacking you, can starve and lose their armies.

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Get with the lingo

InventoryWhile most of the jargon employed by Aion is pretty self-explanatory, it does take some getting used to, especially if you’ve just come from a different MMO. Here, you carry your items with you in a ‘cube,’ and the overflow can be banked in your ‘warehouse.’ You can list goods for sale with a ‘broker,’ where you can also bid on items of your own for purchase. One of the more original features of inter-player trade in Aion is the use of ‘private stores,’ in which players can create a list of goods and prices, add a catchy one-liner advertisement, and then go AFK. Other players are able to run up and access your private store and make purchases, all without your further involvement.
While the prons and cons of this system differ based on who you ask, the most common comparison is with using World of Warcraft’s Trade Chat Channel to advertise and connect buyers with sellers. Private stores, by contrast, do not include such features as haggling or off-topic spam. Because it’s more difficult to comparison-shop with private stores, you may be able to get away with charging slightly higher-than-average prices on some goods.

You gotta have pockets

Loot everythingExpanding your cube space should be your first major purchase in Aion. Every class is capable of leveling easily with the gear and weapons collected along the way through quest rewards. Even though you may get a lucky drop that is a perfect upgrade for your class, you will probably reap bigger rewards in the long run by selling it to another, less savvy player.
You can also expand your warehouse space, and don’t forget about utilizing the account section of the warehouse, either. Consider also the use of mules and bank alts. While burning a toon up to level 10 in order to reach the capital city may not sound like an efficient use of your time, it will really pay off once you start to run out of space. Mailing items to alts can start to get expensive, but by using the account section of your warehouse you can easily transfer goods and materials to a broker mule or dedicated private store alt. Continue reading »

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