A friend recently turned me onto random dungeons, as I told him I was getting a bit tired of WoW. I have been playing since the stress tests on the servers, which was pre-release. So imagine my surprise, to actually enjoy doing these things. Since it’s a random group, I am not embarrassed to admit to them, I never ran the dungeon before, and overall, a good group tends to ensue. Of course like any good group, you need a dedicated healer, and a tank which can pull aggro… Now when I say pull aggro, I really mean it, because lately, I have found I was pulling the boss mobs on me, and stealing the aggro with my dps. Continue reading »
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Lua Ninja, is only for World of Warcraft. It is recommended that you use Super Duper Macro, with this, in order to maximize length of macros.
Druid Macros
Written by Elitetech
Druid Remove Curse & Abolish macro
/run t="raid"; nps=1; npe=GetNumRaidMembers(); if npe==0 then t="party"; nps=0; npe=GetNumPartyMembers() end; w=nil; m=0; for i=nps,npe do if i==0 then tt="player" else tt=t..i end; if UnitExists(tt) and UnitInRange(tt)==1 and UnitIsDeadOrGhost(tt)~=1 then for j=1,40 do d={UnitDebuff(tt,j)}; if d~=nil and (d[5]=="Curse" or d[5]=="Poison") and d[7]>m then w=tt; m=d[7]; if d[5]=="Curse" then s="Remove Curse" else s="Abolish Poison" end end end end end; if w~=nil then RunMacroText("/cast [@"..w.."] "..s) end;
Written by Elitetech
Feral Druid DPS cycle
Feral Druid
/run if UnitBuff("player", "Clearcasting") then CastSpellByName("Shred") end
/run local _,d,_ = GetSpellCooldown("Tiger's Fury") if (d == 0) and UnitPower("Player") < 30 then CastSpellByName("Tiger's Fury") end
/run p=GetComboPoints("player","target");if not UnitBuff("player", "Savage Roar") and p>0 then RunMacroText("/cast Savage Roar") end
/run c=CastSpellByName; local _,_,_,_,_,_,n,_,_=UnitBuff("player","Savage Roar"); if( (n-GetTime()<5) and p<4) then c("Savage Roar"); end;
/run p=GetComboPoints("player","target");
/run i=1 while(i<=40)do a={UnitDebuff("target",i)} if(a[1]=="Rip" and a[8]=="player") then break elseif(i==40) and p>4 then RunMacroText("/cast Rip") i=i+1 else i=i+1 end end
/run c=CastSpellByName; local _,_,_,_,_,_,n,_,_=UnitDebuff("target","Rip"); if( (n-GetTime()<5) and p>4) then c("Rip")end;
/run c=CastSpellByName; local _,_,_,_,_,_,n,_,_=UnitDebuff("target","Rip"); if( (n-GetTime()<7)) then else if (p>4) then c("Ferocious Bite") end end;
/run if UnitDebuff("target", "Mangle (Cat)") or UnitDebuff("target", "Mangle (Bear)") or UnitDebuff("target", "Trauma",unitCaster~="player") then else CastSpellByName("Mangle (Cat)") end
/run i=1 while(i<=40)do a={UnitDebuff("target",i)} if(a[1]=="Rake" and a[8]=="player") then break elseif(i==40) then RunMacroText("/cast Rake") i=i+1 else i=i+1 end end
/run local _,d,_ = GetSpellCooldown("Shred") if (d == 0) then CastSpellByName("Shred") end
/run StaticPopup_Hide("MACRO_ACTION_FORBIDDEN");
Written by Elitetech
Resto Druid healing cycle
/run if not UnitBuff("target", "Rejuvenation") then CastSpellByName("Rejuvenation") end
/run local _,_,_,c,_,_,_,_,_=UnitBuff("target","Lifebloom"); if (c~=3) then CastSpellByName("Lifebloom") end
/run if not UnitBuff("target", "Regrowth") then CastSpellByName("Regrowth") end
/run local _,d,_ = GetSpellCooldown("Healing Touch") if (d == 0) then CastSpellByName("Healing Touch") end
I use the Moonkin one that was posted originally but changed it for SuperMacro
All in one
/run RegisterCVar("eclipse","Wrath")
/run if (UnitMana('player')/UnitManaMax('player')<0.45) and (GetSpellCooldown("Innervate") == 0) then CastSpellByName("Innervate") end
/run if not UnitDebuff('target','Faerie Fire') and UnitHealth('target')>150000 and not UnitDebuff('target','Faerie Fire (Feral)') then CastSpellByName('Faerie Fire')end
/run a={UnitDebuff('target','Moonfire')}if(a[8]~='player')then CastSpellByName('Moonfire')end
/run b={UnitDebuff('target','Insect Swarm')}if(b[8]~='player')then CastSpellByName('Insect Swarm')end
/run a={UnitBuff('player','Eclipse')}if(a[3]=="Interface\\Icons\\Ability_Druid_Eclipse")then SetCVar("eclipse","Starfire")elseif(a[3]=="Interface\\Icons\\Ability_Druid_EclipseOrange")then SetCVar("eclipse","Wrath")end CastSpellByName(GetCVar("eclipse"))
I changed it to cast innervate when I get below 45% mana and to only put on FF if health is over 150k because less than that and they are dead before I start casting
If you have more, please reply in the comments section, to add them. This post is for Druid specific macros.
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Lua Ninja, is only for World of Warcraft. It is recommended that you use Super Duper Macro, with this, in order to maximize length of macros.
Hunter Macros
Written by Elitetech
Marksmanship Hunter DPS cycle
/run if not UnitDebuff("target", "Serpent Sting") then CastSpellByName("Serpent Sting") end
/run local _,d,_ = GetSpellCooldown("Silencing Shot") if (d == 0) then CastSpellByName("Silencing Shot") end
/run local _,d,_ = GetSpellCooldown("Kill Command") if (d == 0) then CastSpellByName("Kill Command") end
/run local _,d,_ = GetSpellCooldown("Chimera Shot") if (d == 0) then CastSpellByName("Chimera Shot") end
/run local _,d,_ = GetSpellCooldown("Aimed Shot") if (d == 0) then CastSpellByName("Aimed Shot") end
/run local _,d,_ = GetSpellCooldown("Arcane Shot") if (d == 0) then CastSpellByName("Arcane Shot") end
/run local _,d,_ = GetSpellCooldown("Steady Shot") if (d == 0) then CastSpellByName("Steady Shot") end
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1. The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
2. Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
3. Group Disenchanting Option: In addition to rolling “Need” or “Greed” on items, players now have the option to elect for an item to be disenchanted. “Disenchant” works exactly like “Greed” except if a player wins the “Greed” roll, they will receive the disenchanted materials instead. Players who choose “Need” will always win the item and will always beat those that choose “Greed” or “Disenchant.”
So it’ seems that Blizzard finally recognizes that Ninja Looters shouldn’t be allowed to do it, and are enacting a way to enforce it.
Unfortunately, there are some classes which will be penalized by this action – mainly Druids, but also some Shamans and also Holy Paladins. You see, in Moonkin form, some druids, use cloth armor for the higher spell values. With the new Loot system, they will not be able to “need” the items, since leather is overruled as being their items type, not cloth. I personally, don’t use a moonkin druid, as I prefer feral druids. So this won’t affect me. It will however affect others.
I wonder if you will be able to choose to disenchant, if you dont have the skill – or if your skill is too low. Shouldn’t there be an option that people can roll on the disenchanted item?
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