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The NDA has been lifted, and the Cataclysm beta has begun!
-NDA (Non Disclosure Agreement) NDA’s generally stop people from legally disclosing information about a certain project. In this case the Cataclysm Expansion!

Originally Posted by Blizzard

BLIZZARD ENTERTAINMENT BEGINS CLOSED BETA TEST
FOR WORLD OF WARCRAFT®: CATACLYSM™


IRVINE, Calif. – June 30, 2010 – Blizzard Entertainment announced today that the closed beta test for Cataclysm™, its highly anticipated new expansion for World of Warcraft®, has begun. The company has started issuing invitations to participate in the testing process to a wide range of players from around the world who signed up via their Battle.net® accounts. While enjoying an early look at the game, beta testers will provide valuable feedback to help Blizzard Entertainment find bugs, address balance issues, and polish the new content.

“Our focus with Cataclysm has been to build on the knowledge we’ve gained through the previous expansions to deliver the best, most compelling World of Warcraft content for our players to date,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Gathering focused feedback during the beta test will go a long way in helping us reach that goal when we launch Cataclysm later this year.”

Cataclysm is the third expansion for World of Warcraft, the most popular subscription-based massively multiplayer online role-playing game in the world. The first two expansions, The Burning Crusade® and Wrath of the Lich King®, each shattered PC game sales records upon their release. In Cataclysm, the face of Azeroth will be forever altered by the return of the corrupted Dragon Aspect Deathwing. Players will explore once-familiar areas of the world that have now been reshaped by the devastation and filled with new adventures. In an effort to survive the planet-shattering cataclysm, two new playable races — worgen and goblins — will join the struggle between the Alliance and the Horde. As players journey to the new level cap of 85, they’ll discover newly revealed locations, acquire new levels of power, and come face to face with Deathwing in a battle to determine the fate of the world.

For more information on World of Warcraft: Cataclysm, please visit the official website at

World of Warcraft: Cataclysm. To set up a Battle.net account and sign up for a chance to participate in the World of Warcraft: Cataclysm beta test, please visit the official Battle.net website at Welcome to Battle.net. Continue reading »

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A friend recently turned me onto random dungeons, as I told him I was getting a bit tired of WoW.  I have been playing since the stress tests on the servers, which was pre-release. So imagine my surprise, to actually enjoy doing these things.  Since it’s a random group, I am not embarrassed to admit to them, I never ran the dungeon before, and overall, a good group tends to ensue.  Of course like any good group, you need a dedicated healer, and a tank which can pull aggro… Now when I say pull aggro, I really mean it, because lately, I have found I was pulling the boss mobs on me, and stealing the aggro with my dps.  Continue reading »

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Lua Ninja, is only for World of Warcraft. It is recommended that you use Super Duper Macro, with this, in order to maximize length of macros.


Druid Macros

Written by Elitetech

Druid Remove Curse & Abolish macro

/run t="raid"; nps=1; npe=GetNumRaidMembers(); if npe==0 then t="party"; nps=0; npe=GetNumPartyMembers() end; w=nil; m=0; for i=nps,npe do if i==0 then tt="player" else tt=t..i end; if UnitExists(tt) and UnitInRange(tt)==1 and UnitIsDeadOrGhost(tt)~=1 then for j=1,40 do d={UnitDebuff(tt,j)}; if d~=nil and (d[5]=="Curse" or d[5]=="Poison") and d[7]>m then w=tt; m=d[7]; if d[5]=="Curse" then s="Remove Curse" else s="Abolish Poison" end end end end end; if w~=nil then RunMacroText("/cast [@"..w.."] "..s) end;

Written by Elitetech

Feral Druid DPS cycle

Feral Druid
/run if UnitBuff("player", "Clearcasting") then CastSpellByName("Shred") end
/run local _,d,_ = GetSpellCooldown("Tiger's Fury") if (d == 0) and UnitPower("Player") < 30 then CastSpellByName("Tiger's Fury") end
/run p=GetComboPoints("player","target");if not UnitBuff("player", "Savage Roar") and p>0 then RunMacroText("/cast Savage Roar") end
/run c=CastSpellByName; local _,_,_,_,_,_,n,_,_=UnitBuff("player","Savage Roar"); if(  (n-GetTime()<5) and p<4) then c("Savage Roar"); end;
/run p=GetComboPoints("player","target");
/run i=1 while(i<=40)do a={UnitDebuff("target",i)} if(a[1]=="Rip" and a[8]=="player") then break elseif(i==40) and p>4 then RunMacroText("/cast Rip") i=i+1 else i=i+1 end end
/run c=CastSpellByName; local _,_,_,_,_,_,n,_,_=UnitDebuff("target","Rip"); if(  (n-GetTime()<5) and p>4) then c("Rip")end;
/run c=CastSpellByName; local _,_,_,_,_,_,n,_,_=UnitDebuff("target","Rip"); if(  (n-GetTime()<7)) then else if (p>4) then c("Ferocious Bite") end end;
/run if  UnitDebuff("target", "Mangle (Cat)") or UnitDebuff("target", "Mangle (Bear)") or  UnitDebuff("target", "Trauma",unitCaster~="player") then else CastSpellByName("Mangle (Cat)") end
/run i=1 while(i<=40)do a={UnitDebuff("target",i)} if(a[1]=="Rake" and a[8]=="player") then break elseif(i==40) then RunMacroText("/cast Rake") i=i+1 else i=i+1 end end
/run local _,d,_ = GetSpellCooldown("Shred") if (d == 0) then CastSpellByName("Shred") end
/run StaticPopup_Hide("MACRO_ACTION_FORBIDDEN");

Written by Elitetech

Resto Druid healing cycle

/run if not UnitBuff("target", "Rejuvenation") then CastSpellByName("Rejuvenation") end
/run local _,_,_,c,_,_,_,_,_=UnitBuff("target","Lifebloom"); if (c~=3) then CastSpellByName("Lifebloom") end
/run if not UnitBuff("target", "Regrowth") then CastSpellByName("Regrowth") end
/run local _,d,_ = GetSpellCooldown("Healing Touch") if (d == 0) then CastSpellByName("Healing Touch") end
Written by garyrbaker

I use the Moonkin one that was posted originally but changed it for SuperMacro

All in one

 /run RegisterCVar("eclipse","Wrath")
 /run if (UnitMana('player')/UnitManaMax('player')<0.45) and (GetSpellCooldown("Innervate") == 0) then CastSpellByName("Innervate") end
 /run if not UnitDebuff('target','Faerie Fire') and UnitHealth('target')>150000 and not UnitDebuff('target','Faerie Fire (Feral)') then CastSpellByName('Faerie Fire')end
 /run a={UnitDebuff('target','Moonfire')}if(a[8]~='player')then CastSpellByName('Moonfire')end
 /run b={UnitDebuff('target','Insect Swarm')}if(b[8]~='player')then CastSpellByName('Insect Swarm')end
 /run a={UnitBuff('player','Eclipse')}if(a[3]=="Interface\\Icons\\Ability_Druid_Eclipse")then SetCVar("eclipse","Starfire")elseif(a[3]=="Interface\\Icons\\Ability_Druid_EclipseOrange")then SetCVar("eclipse","Wrath")end CastSpellByName(GetCVar("eclipse"))

I changed it to cast innervate when I get below 45% mana and to only put on FF if health is over 150k because less than that and they are dead before I start casting

If you have more, please reply in the comments section, to add them.  This post is for Druid specific macros.

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Lua Ninja, is only for World of Warcraft. It is recommended that you use Super Duper Macro, with this, in order to maximize length of macros.


Hunter Macros

Written by Elitetech

Marksmanship Hunter DPS cycle

/run if not UnitDebuff("target", "Serpent Sting") then CastSpellByName("Serpent Sting") end
/run local _,d,_ = GetSpellCooldown("Silencing Shot") if (d == 0) then CastSpellByName("Silencing Shot") end
/run local _,d,_ = GetSpellCooldown("Kill Command") if (d == 0) then CastSpellByName("Kill Command") end
/run local _,d,_ = GetSpellCooldown("Chimera Shot") if (d == 0) then CastSpellByName("Chimera Shot") end
/run local _,d,_ = GetSpellCooldown("Aimed Shot") if (d == 0) then CastSpellByName("Aimed Shot") end
/run local _,d,_ = GetSpellCooldown("Arcane Shot") if (d == 0) then CastSpellByName("Arcane Shot") end
/run local _,d,_ = GetSpellCooldown("Steady Shot") if (d == 0) then CastSpellByName("Steady Shot") end
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1. The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.

2. Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.

3. Group Disenchanting Option: In addition to rolling “Need” or “Greed” on items, players now have the option to elect for an item to be disenchanted. “Disenchant” works exactly like “Greed” except if a player wins the “Greed” roll, they will receive the disenchanted materials instead. Players who choose “Need” will always win the item and will always beat those that choose “Greed” or “Disenchant.”

So it’ seems that Blizzard finally recognizes that Ninja Looters shouldn’t be allowed to do it, and are enacting a way to enforce it.

Unfortunately, there are some classes which will be penalized by this action – mainly Druids, but also some Shamans and also Holy Paladins.  You see, in Moonkin form, some druids, use cloth armor for the higher spell values.  With the new Loot system, they will not be able to “need” the items, since leather is overruled as being their items type, not cloth.  I personally, don’t use a moonkin druid, as I prefer feral druids.  So this won’t affect me.  It will however affect others.

I wonder if you will be able to choose to disenchant, if you dont have the skill – or if your skill is too low.  Shouldn’t there be an option that people can roll on the disenchanted item?

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